36 current knowledge base matches
These cards are selected from the existing knowledge base data, with no new technical content added.
Admin workflow / Profiles
General admin workflow for controlling who can join and who has admin/RCon access, depending on server setup and mods.
ban.txt
whitelist.txt
admins.txt
profiles
Existing editable values
ban.txt banned player identifiers when supported by the server/admin tool.
whitelist.txt allowed players when whitelist logic is enabled by server/mod.
admins.txt admin identifiers for admin tools or mission scripts when used.
BEServer*.cfg RConPassword remote admin password.
Admin workflow / Mission root
Recommended backup targets before editing configs, economy files, scripts or persistence.
mpmissions\dayzOffline.*
config\serverDZ.cfg
profiles
storage_1
Existing editable values
mission folder backup protects XML, JSON and script edits.
config\serverDZ.cfg backup protects ports, passwords, template and server identity.
storage backup protects players, bases, vehicles and loot state.
profiles backup preserves logs and BattlEye/RCon config.
Runtime output and admin files: logs, crash clues, BattlEye configuration and server profile data.
profiles
*.RPT
*.ADM
*.log
Existing editable values
BEServer*.cfg RCon password and port; the launcher-created default is under instance root `battleye`.
*.RPT server runtime log for errors and mod load issues.
*.ADM admin log when enabled.
Describes the most important files and folders inside the server profile directory.
profiles\*.RPT
profiles\script_*.log
profiles\crash_*.log
profiles\*.ADM
Existing editable values
*.RPT main DayZ server log. Use for startup, mod, classname and economy errors.
script_*.log Enforce script errors and stack traces.
crash_*.log crash diagnostic output.
*.ADM admin/player activity log when admin logging is enabled.
Troubleshooting / Profiles
Steps for diagnosing script restriction, remoteexec or createvehicle kicks after installing mods or editing mission scripts.
battleye\*.log
profiles\BattlEye\*.log
scripts.txt
remoteexec.txt
Existing editable values
BattlEye log read the exact restriction number and line context.
filter file open the matching filter, for example `scripts.txt`.
line number restriction usually maps to a filter line.
exception add a specific exception for the trusted mod/action.
Admin workflow / Server config
Connects game port, query behavior and RCon/BattlEye access so players and admin tools can reach the server.
config\serverDZ.cfg
battleye\BEServer*.cfg
launch arguments
Windows Firewall
Existing editable values
server port game UDP port from launch/config.
steam query port server browser/query visibility depending on launch setup.
RConPort BattlEye RCon UDP port.
firewall rule allow required UDP ports.
Launcher workflow / Players
Use the Players view for live server administration where RCon is configured.
BEServer*.cfg
profiles\*.ADM
RCon
Existing editable values
RCon test verify BattlEye RCon connection.
Admin message send a message to players through RCon.
Player list inspect connected player data when available.
Kick/ban style actions available when backed by RCon/admin support.
RCon and BattlEye / Profiles
BattlEye filter files control script, remote execution and object/action restrictions. Launcher-created instances normally use root `battleye` through `-BEpath`; existing servers may use `profiles\BattlEye`.
battleye\scripts.txt
profiles\BattlEye\scripts.txt
remoteexec.txt
createvehicle.txt
Existing editable values
scripts.txt filters script commands and script detections.
remoteexec.txt filters remote execution calls.
createvehicle.txt filters object creation.
setpos.txt filters position changes.
RCon and BattlEye / Profiles
BattlEye server configuration. The launcher-created instance uses root `battleye` through `-BEpath`, while existing servers may keep BattlEye config under `profiles\BattlEye`.
battleye\BEServer_x64.cfg
battleye\BEServer.cfg
profiles\BattlEye\BEServer*.cfg
Existing editable values
RConPassword password used by RCon clients.
RConPort UDP port for RCon.
RestrictRCon controls RCon access restrictions when supported.
MaxPing optional ping limit depending on BattlEye support.
RCon and BattlEye / Instance root
BattlEye/RCon config may live under instance root `battleye` as well as under `profiles\BattlEye` depending on setup.
battleye
battleye\BEServer_x64.cfg
battleye\BEServer.cfg
Existing editable values
BEServer_x64.cfg preferred 64-bit BattlEye server config.
BEServer.cfg fallback BattlEye server config.
RConPassword password used by launcher RCon tools.
RConPort UDP port for RCon.
Secondary logs for script runtime errors, crashes and admin activity.
profiles\script_*.log
profiles\crash_*.log
profiles\*.ADM
Existing editable values
script_*.log Enforce script errors and stack traces.
crash_*.log crash details useful when the server exits unexpectedly.
*.ADM admin/player action log when admin logging is enabled.
server_console.log console output when captured by a wrapper or launcher.
Explains why a wipe may need profile cleanup too: many mods store their own databases or state outside `storage_1`.
profiles\*
profiles\*.db
profiles\*.json
profiles\*.xml
Existing editable values
mod database trader, garage, banking, groups, territories or AI mission mods can save `.db`, `.json`, `.xml`, `.bin` or `.txt` files.
config-like files files that define settings should usually be kept during wipe.
state-like files files that store players, vehicles, bases, money, garages, territories or cooldowns may need wiping.
logs can usually be archived or cleared but are useful for debugging.
Persistence / Mission storage and profiles
Separates config files from state files so a wipe resets gameplay without destroying server setup.
profiles
storage_1
config\serverDZ.cfg
DayZ server install\keys
Existing editable values
Usually keep `serverDZ.cfg`, mod folders, keys, BattlEye RCon config, launcher settings and intentional mod config files.
Usually delete for world wipe `storage_1/data`, vehicle/object economy persistence and map object persistence.
Usually delete for player wipe `players.db` or equivalent player persistence.
Inspect profiles mod banks, garages, territories, groups and traders may have separate state files.
Crash dump and crash log files created when the DayZ server process crashes.
profiles\*.mdmp
profiles\crash_*.log
Existing editable values
*.mdmp binary crash dump for deeper crash analysis.
crash_*.log text crash information when generated.
RPT near crash time usually contains the lead-up to the crash.
mod update correlation compare crash time with recent mod/config changes.
Main DayZ server runtime log. Use it to diagnose failed startup, missing mods, bad classnames, script errors and economy load problems.
profiles\*.RPT
Existing editable values
Cannot open file missing PBO, wrong path or bad mod load order.
Addon requires addon missing dependency in `-mod` or `-serverMod`.
Unknown entity classname does not exist or mod is not loaded.
Script error broken mission script or mod script.
Persistence / Mission storage and profiles
Clear checklist for performing a real wipe, including DayZ storage and mod-created profile state.
storage_1
storage_*
profiles
config\serverDZ.cfg
Existing editable values
Stop server never wipe while the process is running.
Backup back up mission folder, storage and profiles first.
storage_1/storage_* delete or archive DayZ world/player/economy persistence according to wipe type.
profiles mod state inspect and remove mod-created save files that are not pure config.
Launcher workflow / Files
Use this tab to quickly find and open important server paths without browsing the filesystem manually.
server root
mpmissions
profiles
keys
Existing editable values
Server root open the selected server instance directory.
MPMissions open mission folder area.
Profiles open logs, RPT files and BattlEye/RCon config.
Keys open server `.bikey` folder.
Launcher workflow / Maintenance
Use maintenance actions for update and cleanup work that admins often do manually.
DayZ server install
@mods
keys
profiles\logs
Existing editable values
Update server update the DayZ Dedicated Server install.
Update mods update installed Workshop mods.
Repair keys resync `.bikey` files from mods into the DayZ server install `keys` folder.
Clear logs clean/archive old logs.
Server config / Instance root
Main server configuration. Controls public identity, slots, passwords, mission template, time, persistence and several gameplay toggles.
config\serverDZ.cfg
serverDZ.cfg
Existing editable values
hostname server name in browser.
password, passwordAdmin player and admin passwords.
maxPlayers player slot limit.
template selected mission, for example `dayzOffline.chernarusplus`, `dayzOffline.enoch`, or `dayzOffline.sakhal`.
Runtime files / DayZ server install
The vanilla DayZ Dedicated Server runtime PBO folder. This is different from mod `@ModName\addons` folders.
addons
addons\*.pbo
Existing editable values
addons/*.pbo core server runtime data.
SteamCMD update normally repairs or replaces these files.
preflight missing_runtime_addons launcher blocks start if runtime addons are missing.
do not mix with mods Workshop mods belong in `@ModName\addons`, not this folder.
Runtime files / DayZ server install
Core DayZ runtime data required by the dedicated server executable.
dta
dta\*.pbo
Existing editable values
dta/*.pbo required runtime data files.
preflight missing_runtime_dta launcher blocks start if these files are missing.
SteamCMD validate/update correct way to repair missing or damaged dta files.
Troubleshooting / Mission db
Diagnostics for vehicles, wrecks, animals, infected or custom objects configured as central economy events.
events.xml
cfgeventspawns.xml
cfgeventgroups.xml
cfgspawnabletypes.xml
Existing editable values
active=1 event must be enabled.
nominal/min/max event population must allow at least one active event.
child type spawned classname must exist.
position placement mode must match the available spawn data.
Troubleshooting / Mission db
Step-by-step knowledge for diagnosing why an item configured in `types.xml` does not appear in-game.
types.xml
mapgroupproto.xml
cfglimitsdefinition.xml
storage_1
Existing editable values
type name must match a real classname from vanilla or loaded mods.
nominal > 0 item needs a target population above zero.
lifetime > 0 item must live long enough to be found.
category/usage/value must match valid names and supported map groups.
Troubleshooting / Mission custom files
Common reasons custom placed objects do not appear after adding object spawner JSON files.
cfggameplay.json
objectSpawnersArr
*.json
Existing editable values
objectSpawnersArr file path must be listed in `cfggameplay.json`.
JSON filename must match the path exactly.
name object classname must exist on server and client.
pos coordinate must be inside the playable map.
Troubleshooting / Profiles
Debugs errors where the server cannot find a classname used by loot, events, starter gear or object spawners.
*.RPT
types.xml
events.xml
cfgspawnabletypes.xml
Existing editable values
RPT unknown entity identifies the missing classname.
-mod verify the mod defining the class is loaded.
load order dependencies must load before dependent mods.
spelling classname is case-sensitive in practice for config lookup.
Troubleshooting / Mission files
Debugs broken XML that prevents mission/economy files from loading.
*.xml
*.RPT
Existing editable values
line/column use RPT or validator location.
unclosed tag every opening tag needs a matching closing tag.
bad attribute quotes XML attributes need quoted values.
nested comments XML comments cannot be nested.
Explains what decides whether a mod must be loaded by players or only by the server.
-mod=
-serverMod=
@ModName\addons
Existing editable values
Client mod anything that adds visible assets, items, vehicles, weapons, clothing, sounds, UI or client scripts. Put in `-mod`.
Server-side mod admin tools, logging, economy helpers or server-only logic that clients do not need. Put in `-serverMod` when supported.
Shared scripts/assets if clients interact with or see the content, it is usually a client mod.
Classnames in loot/events if the classname comes from a modded item/vehicle visible to players, clients need that mod.
Launcher workflow / Configuration
Use this tab for normal server identity and launch configuration without manually editing `serverDZ.cfg`.
config\serverDZ.cfg
server profile state
Existing editable values
hostname server name shown to players.
map/template selected mission map and `serverDZ.cfg` mission template.
maxPlayers player slot count.
password, adminPassword access/admin password fields.
Mission script / Mission scripts
Mission script files can define custom player setup, server events, object spawning, admin logic and mod integrations.
init.c
*.c
Existing editable values
main() startup entry point used by the mission.
CreateCustomMission() returns custom mission class when present.
MissionServer server mission class for gameplay hooks.
StartingEquipSetup starter gear logic.
Launcher workflow / Titan Launcher
High-level map of current launcher capabilities so admins know whether a task can be done through the UI or requires manual file work.
Overview
Configuration
Mods
Editor
Existing editable values
New Instance create a local DayZ server instance and prepare the mission/config workspace.
Start/Stop/Restart/Kill control the selected server process.
Configuration edit common `serverDZ.cfg` values and related server settings.
Mods search, add, update, purge and sync keys for Steam Workshop mods.
Gameplay / Mission folder
Gameplay feature switches and server-side rules. Commonly used for stamina, base building restrictions, map/navigation settings and player behavior.
mpmissions\dayzOffline.*\cfggameplay.json
Existing editable values
WorldsData map and player spawn related world settings.
PlayerData stamina, shock, drowning and player stat behavior.
BaseBuildingData construction and placement restrictions.
UIData player-visible UI feature toggles.
Loot economy / Mission root
Reusable random selection pools. Other economy files can reference presets so one logical group can randomly choose from many items.
mpmissions\dayzOffline.*\cfgrandompresets.xml
Existing editable values
cargo preset reusable cargo set for containers, infected or event rewards.
attachments preset reusable attachment set for weapons and clothing.
chance probability that a preset or child item is selected.
name preset identifier referenced by `cfgspawnabletypes.xml` or event children.
AI territories / Mission root
Animal and infected territory definitions. Territory files decide where AI families can spawn and patrol.
mpmissions\dayzOffline.*\env\*.xml
mpmissions\dayzOffline.*\cfgterritories.xml
Existing editable values
territory color editor/debug grouping color.
zone name logical spawn zone name.
smin, smax minimum and maximum AI count in the zone.
dmin, dmax despawn or distance behavior depending on territory type.
Launcher instance files / Instance config
Structured launcher-side settings for the selected server instance. It complements generated DayZ config and UI state.
config\server-settings.json
Existing editable values
ports game/query/RCon values tracked by the launcher.
profile paths selected config and profiles paths.
runtime options launcher-specific start and maintenance settings.
map/profile state selected map and related normalized values.
Launcher workflow / Configuration
Launcher-oriented map change workflow that connects UI actions to the underlying DayZ files.
Configuration tab
config\serverDZ.cfg
mpmissions
Mods tab
Existing editable values
Mods tab install and enable required custom terrain/map mods first.
Configuration tab Map select the target map/template where supported.
serverDZ.cfg template verify the saved mission template.
Files tab confirm the matching `mpmissions` folder exists.
AI territories / Mission environment
Defines where infected and animals can spawn, how many can occupy zones, and which AI families appear there.
env\zombie_territories.xml
env\animal_territories.xml
Existing editable values
zone name territory identifier.
smin, smax minimum and maximum spawned AI count.
dmin, dmax distance behavior used by spawn/despawn logic.
x, z map position.