36 current knowledge base matches
These cards are selected from the existing knowledge base data, with no new technical content added.
Launcher workflow / Configuration
Launcher-oriented map change workflow that connects UI actions to the underlying DayZ files.
Configuration tab
config\serverDZ.cfg
mpmissions
Mods tab
Existing editable values
Mods tab install and enable required custom terrain/map mods first.
Configuration tab Map select the target map/template where supported.
serverDZ.cfg template verify the saved mission template.
Files tab confirm the matching `mpmissions` folder exists.
Launcher workflow / Files
Use this tab to quickly find and open important server paths without browsing the filesystem manually.
server root
mpmissions
profiles
keys
Existing editable values
Server root open the selected server instance directory.
MPMissions open mission folder area.
Profiles open logs, RPT files and BattlEye/RCon config.
Keys open server `.bikey` folder.
Server config / Instance root
Main server configuration. Controls public identity, slots, passwords, mission template, time, persistence and several gameplay toggles.
config\serverDZ.cfg
serverDZ.cfg
Existing editable values
hostname server name in browser.
password, passwordAdmin player and admin passwords.
maxPlayers player slot limit.
template selected mission, for example `dayzOffline.chernarusplus`, `dayzOffline.enoch`, or `dayzOffline.sakhal`.
Server config / Server config
Explains the exact chain that decides which map/mission the server starts.
config\serverDZ.cfg
mpmissions
-mod=
storage_*
Existing editable values
serverDZ.cfg template main value that selects the mission folder; launcher instances pass it via `-config=...\config\serverDZ.cfg`.
mpmissions folder name must match the template, for example `dayzOffline.chernarusplus`.
terrain mod custom maps require the terrain mod in `-mod`.
mission files selected folder supplies `init.c`, db XML, env XML and map placement files.
Launcher workflow / Configuration
Use this tab for normal server identity and launch configuration without manually editing `serverDZ.cfg`.
config\serverDZ.cfg
server profile state
Existing editable values
hostname server name shown to players.
map/template selected mission map and `serverDZ.cfg` mission template.
maxPlayers player slot count.
password, adminPassword access/admin password fields.
Server config / MPMissions
The mission template in the configured `serverDZ.cfg` selects which mission folder the server loads.
config\serverDZ.cfg
mpmissions\dayzOffline.chernarusplus
mpmissions\dayzOffline.enoch
mpmissions\dayzOffline.sakhal
Existing editable values
template = "dayzOffline.chernarusplus" loads Chernarus mission folder.
template = "dayzOffline.enoch" loads Livonia mission folder.
template = "dayzOffline.sakhal" loads Sakhal mission folder. Sakhal requires the Frostline DLC.
mpmissions folder name must match the template string.
Mission structure / Mission root
High-level order of how mission files become active: server config selects the mission, scripts initialize it, and economy files load registered data.
config\serverDZ.cfg
init.c
cfgeconomycore.xml
db\*.xml
Existing editable values
serverDZ.cfg template selects the mission folder. In launcher instances this file is normally `config\serverDZ.cfg`.
init.c mission startup script.
cfgeconomycore.xml registers economy files.
db XML central economy values.
Launcher workflow / Titan Launcher
High-level map of current launcher capabilities so admins know whether a task can be done through the UI or requires manual file work.
Overview
Configuration
Mods
Editor
Existing editable values
New Instance create a local DayZ server instance and prepare the mission/config workspace.
Start/Stop/Restart/Kill control the selected server process.
Configuration edit common `serverDZ.cfg` values and related server settings.
Mods search, add, update, purge and sync keys for Steam Workshop mods.
Mission structure / Mission custom files
Many servers and mods add custom folders under the mission for extra economy files, trader files, object spawners or mod configs.
mpmissions\dayzOffline.*\custom
mpmissions\dayzOffline.*\expansion
mpmissions\dayzOffline.*\db\*.xml
Existing editable values
custom XML usually must be referenced by `cfgeconomycore.xml` or mod config.
custom JSON may be referenced by `cfggameplay.json` or a mod-specific loader.
mod-specific folders names and formats depend on the mod.
relative paths usually resolved from the mission folder.
Validation / Mission files
Path and filename rules that prevent hard-to-see mission load mistakes.
mpmissions\dayzOffline.*\*
Existing editable values
template must match mission folder name.
objectSpawnersArr path must match the JSON file location.
cfgeconomycore file name must match the XML file.
mod folder launch argument must match actual folder.
Explains what is inside a DayZ mod folder and which parts matter for loading, signatures and server setup.
@ModName
@ModName\addons
@ModName\keys
@ModName\mod.cpp
Existing editable values
@ModName the folder loaded by `-mod` or `-serverMod`.
addons contains `.pbo` files. These are the actual packed mod content and configs.
addons/*.bisign signatures for client/server PBO validation.
keys/*.bikey public key that must be copied into the DayZ server install `keys` folder when signature verification is enabled.
Use DayZ Tools when creating or editing a custom terrain/map. Generated terrain/world data then needs a matching terrain mod and mission folder for the server.
Terrain Builder
map source files
world config
mpmissions
Existing editable values
Terrain Builder creates/edits terrain source data.
world config defines terrain/world settings for the map addon.
generated map addon packed as PBO and loaded as a client-required map mod.
mpmissions template server needs a mission folder matching the custom terrain.
Derived workflow / Titan Launcher
Explains which complex tasks the current launcher can help with directly and which still require manual/mod-tool work.
Editor
Mods
Files
Backups
Existing editable values
Loot values use Launcher Editor > Loot Editor for `types.xml` style values.
Vehicle parts/cargo use Launcher Editor > Spawnable Types for `cfgspawnabletypes.xml`.
Coordinates use Launcher Editor > Mission Map for player/event/effect/zombie territory placement where supported.
Syntax use XML/JSON Validator before saving manual edits.
Complex workflow / Server config
Complete workflow for switching the active mission map, including template, mission folder, required map mods and persistence.
config\serverDZ.cfg
mpmissions\dayzOffline.*
storage_*
-mod=
Existing editable values
serverDZ.cfg template set the mission folder name that should load; launcher-created instances store it under `config\serverDZ.cfg`.
mpmissions folder ensure the matching mission folder exists.
-mod load required terrain/map mods for custom maps.
storage_* old map persistence should usually not be reused across different maps.
Troubleshooting / Mission db
Diagnostics for vehicles, wrecks, animals, infected or custom objects configured as central economy events.
events.xml
cfgeventspawns.xml
cfgeventgroups.xml
cfgspawnabletypes.xml
Existing editable values
active=1 event must be enabled.
nominal/min/max event population must allow at least one active event.
child type spawned classname must exist.
position placement mode must match the available spawn data.
Launcher workflow / Backups
Use backups before high-risk mission edits, wipes, map changes, mod overhauls or economy experiments.
storage_*
server config
mission files
Existing editable values
Create backup capture configured backup sources for the selected server.
Preview restore inspect what a backup would restore.
Restore restore selected backup data.
destination folder configure where backups are written.
Launcher workflow / Editor
Use this editor to change starter loadouts without manually rewriting mission script blocks.
init.c
Existing editable values
loadout sets configure named starter gear groups.
item type classname to give to new players.
quantity stack, ammo or liquid quantity when supported.
quickbar slot assign quickbar shortcuts.
Launcher workflow / Editor
Use the Validator before saving mission XML/JSON changes or when diagnosing broken configs.
*.xml
*.json
Existing editable values
Open load XML or JSON file.
Validate detect parse errors and line-level problems.
Format format valid XML/JSON for readability.
Auto Repair preview simple repair suggestions where available.
Launcher workflow / Editor
Use this built-in searchable knowledge base to connect DayZ files, launcher actions and multi-file workflows.
Knowledge tab
Existing editable values
Search find by file, setting, task or error keyword.
Category filter narrow to Economy, Mods, Complex workflow, Launcher workflow and more.
Location filter narrow by mission root, db, profiles, launcher tab or storage.
Editable values see what values can be changed and what they affect.
Launcher workflow / Metrics / Events
Use metrics and events to understand whether a config or mod change affected runtime health.
runtime process
event log
profiles\*.RPT
Existing editable values
Metrics CPU, memory, disk and server FPS history for the selected instance.
Measured interval change sampling interval for runtime monitoring.
Events launcher operation log and failures.
RPT link through Files inspect game-side errors when launcher events point to startup issues.
Instance-local storage for mods managed or referenced by the launcher.
mods
mods\@ModName
@WorkshopId
Existing editable values
mods/@ModName local mod folder when mods are organized under `mods`.
@WorkshopId Workshop-style local mod folder at instance root when used.
addons mod PBO content.
keys mod `.bikey` source folder.
Troubleshooting / Mission db
Step-by-step knowledge for diagnosing why an item configured in `types.xml` does not appear in-game.
types.xml
mapgroupproto.xml
cfglimitsdefinition.xml
storage_1
Existing editable values
type name must match a real classname from vanilla or loaded mods.
nominal > 0 item needs a target population above zero.
lifetime > 0 item must live long enough to be found.
category/usage/value must match valid names and supported map groups.
How to make modded items actually spawn: load the mod, register or merge its economy files, and ensure clients can join.
types.xml
cfgeconomycore.xml
@ModName\*.xml
keys\*.bikey
Existing editable values
-mod mod must be loaded if clients need the content.
types.xml mod item classnames need economy entries.
cfgeconomycore.xml external mod economy files may need registration.
keys/*.bikey needed when signature verification is active.
Signature files prove that client PBOs match server-accepted keys. Public modded servers usually depend on this.
keys\*.bikey
@ModName\keys\*.bikey
@ModName\addons\*.bisign
Existing editable values
*.bikey public key copied to the DayZ server install `keys` folder used for signature verification.
*.bisign signature next to each client PBO in the mod `addons` folder.
verifySignatures `serverDZ.cfg` switch that enforces signature checks.
keys folder cleanup remove old keys when replacing mods with incompatible versions.
Local folder intended for server-side mods or separated server mod organization.
servermods
servermods\@ModName
Existing editable values
servermods/@ModName server-side mod folder.
-serverMod launch argument usually used for server-only mods.
addons PBOs for that server-side mod.
config mod-specific config may still live in profiles or mission folders.
Explains which mission files are needed after adding a mod, depending on what the mod contains.
types.xml
events.xml
cfgspawnabletypes.xml
cfgeventspawns.xml
Existing editable values
Mod adds loot item add a `types.xml` entry or register the mod's provided types file.
Mod adds weapon/clothing/container add `types.xml`; add `cfgspawnabletypes.xml` only if it should spawn with attachments/cargo.
Mod adds vehicle add `events.xml` event, `cfgeventspawns.xml` positions and `cfgspawnabletypes.xml` parts/cargo.
Mod adds infected/zombie load the mod, add AI territory/event usage depending on how the mod defines the infected, and tune `cfgaiagents.xml` or event files if required.
Mods / Game and mod config
Classnames used in economy files must exist in vanilla game data or loaded mods.
types.xml
cfgspawnabletypes.xml
events.xml
config.cpp
Existing editable values
CfgVehicles many placeable objects, clothing, containers, infected, animals and vehicles.
CfgWeapons weapons and tools.
CfgMagazines ammo, magazines and some stackable items.
CfgAmmo projectile/ammo behavior, usually not directly spawned as loot.
Admin workflow / Mission root
Recommended backup targets before editing configs, economy files, scripts or persistence.
mpmissions\dayzOffline.*
config\serverDZ.cfg
profiles
storage_1
Existing editable values
mission folder backup protects XML, JSON and script edits.
config\serverDZ.cfg backup protects ports, passwords, template and server identity.
storage backup protects players, bases, vehicles and loot state.
profiles backup preserves logs and BattlEye/RCon config.
World environment / Mission root
Environment configuration used by some missions for ambient behavior, environment effects and world tuning.
mpmissions\dayzOffline.*\cfgenvironment.xml
Existing editable values
temperature ambient temperature behavior when present.
wind wind-related environment values.
overrides map-specific environment overrides.
class names environment preset or area identifiers.
Persistence / Mission storage and profiles
Clear checklist for performing a real wipe, including DayZ storage and mod-created profile state.
storage_1
storage_*
profiles
config\serverDZ.cfg
Existing editable values
Stop server never wipe while the process is running.
Backup back up mission folder, storage and profiles first.
storage_1/storage_* delete or archive DayZ world/player/economy persistence according to wipe type.
profiles mod state inspect and remove mod-created save files that are not pure config.
Persistence / Mission storage and profiles
Separates config files from state files so a wipe resets gameplay without destroying server setup.
profiles
storage_1
config\serverDZ.cfg
DayZ server install\keys
Existing editable values
Usually keep `serverDZ.cfg`, mod folders, keys, BattlEye RCon config, launcher settings and intentional mod config files.
Usually delete for world wipe `storage_1/data`, vehicle/object economy persistence and map object persistence.
Usually delete for player wipe `players.db` or equivalent player persistence.
Inspect profiles mod banks, garages, territories, groups and traders may have separate state files.
Complex workflow / Mission custom files
Generic workflow for trader, market or economy mods whose config files live inside the mission folder.
mpmissions\dayzOffline.*\*
@TraderMod
types.xml
-mod=
Existing editable values
-mod load the trader/economy mod.
mission config folder mod-specific JSON/XML/TXT files usually live under the mission.
item classname every trader item must exist in loaded mods.
price/stock mod-specific values controlling buy/sell and availability.
Complex workflow / Profiles
General debugging flow after changing mission XML, JSON, scripts, economy or object spawners.
*.RPT
script_*.log
db\*.xml
*.json
Existing editable values
Validator check XML/JSON syntax first.
RPT look for XML load errors, unknown classnames and missing addons.
script_*.log check mission script stack traces.
selected mission folder confirm `serverDZ.cfg template` points to the folder you edited.
How server-managed mod economy folders are loaded without merging every mod entry into vanilla XML.
cfgeconomycore.xml
mods_type
db\*.xml
Existing editable values
folder path relative folder containing extra economy files.
types file custom type definitions.
spawnabletypes file custom cargo/attachment definitions.
events file custom dynamic events.
Mission structure / Mission db
Core central economy folder. Contains most files that control loot, events, globals, messages and economy switches.
mpmissions\dayzOffline.*\db
Existing editable values
types.xml item loot definitions.
events.xml dynamic event definitions.
globals.xml global economy constants.
economy.xml high-level economy toggles.
Mission structure / Mission env
Environment and territory folder. Usually contains AI territory XML for infected and animals.
mpmissions\dayzOffline.*\env
Existing editable values
zombie_territories.xml infected zones.
animal_territories.xml animal zones.
wolf_territories.xml wolf zones when split by map.
bear_territories.xml bear zones when split by map.