36 current knowledge base matches
These cards are selected from the existing knowledge base data, with no new technical content added.
Map placement / Mission root
Coordinates for dynamic events. This is where many event spawn points are placed on the map.
mpmissions\dayzOffline.*\cfgeventspawns.xml
Existing editable values
pos x/y/z world coordinates.
a rotation angle.
group event grouping and placement sections.
Map placement / Mission files
Explains coordinate fields used by mission placement files.
cfgeventspawns.xml
cfgplayerspawnpoints.xml
cfgeffectarea.json
object spawner JSON
Existing editable values
x east/west map coordinate.
y height/elevation in many XML position formats.
z north/south map coordinate.
a yaw angle in degrees.
Vehicle spawning is split across multiple files. `events.xml` controls population, `cfgeventspawns.xml` controls coordinates, and `cfgspawnabletypes.xml` controls parts/cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
events.xml nominal/min/max how many vehicles the economy tries to keep active.
events.xml child type actual vehicle classname, for example a car or truck class.
cfgeventspawns.xml pos possible world coordinates for the vehicle event.
cfgspawnabletypes.xml attachments wheels, doors, battery, spark plug and other parts.
Map placement / Mission root
Fresh spawn and player spawn point definitions for the mission.
mpmissions\dayzOffline.*\cfgplayerspawnpoints.xml
Existing editable values
generator_posbubbles spawn bubble centers and radii.
generator_posbubbles coastal or inland spawn distribution.
pos concrete spawn coordinates.
AI territories / Mission root
Animal and infected territory definitions. Territory files decide where AI families can spawn and patrol.
mpmissions\dayzOffline.*\env\*.xml
mpmissions\dayzOffline.*\cfgterritories.xml
Existing editable values
territory color editor/debug grouping color.
zone name logical spawn zone name.
smin, smax minimum and maximum AI count in the zone.
dmin, dmax despawn or distance behavior depending on territory type.
AI territories / Mission env
Animal territory placement. Controls where wildlife can spawn and which animal families are used.
mpmissions\dayzOffline.*\env\animal_territories.xml
Existing editable values
zone name animal territory name.
smin, smax animal count range.
dmin, dmax distance behavior.
x, z territory center.
Dynamic events / Mission db
Defines dynamic event behavior such as vehicle spawns, infected groups, animals, wrecks and other event-driven objects.
mpmissions\dayzOffline.*\db\events.xml
Existing editable values
nominal, min, max event population targets.
lifetime, restock, saferadius timing and spacing.
active enables or disables the event.
children objects spawned by the event.
Dynamic events / Mission custom db
Optional custom dynamic event definitions for server-added vehicles, objects, AI groups or map events.
mpmissions\dayzOffline.*\db\events_user.xml
mpmissions\dayzOffline.*\custom\events*.xml
Existing editable values
event name unique event identifier.
nominal, min, max event population.
active enable or disable event.
child type spawned object classname.
AI territories / Mission environment
Defines where infected and animals can spawn, how many can occupy zones, and which AI families appear there.
env\zombie_territories.xml
env\animal_territories.xml
Existing editable values
zone name territory identifier.
smin, smax minimum and maximum spawned AI count.
dmin, dmax distance behavior used by spawn/despawn logic.
x, z map position.
Map placement / Mission custom files
Optional JSON object spawner files can place custom map objects, bases, trader props or event objects through `cfggameplay.json`.
mpmissions\dayzOffline.*\*.json
objectSpawnersArr
Existing editable values
objectSpawnersArr list of JSON files loaded by gameplay config.
name object classname to spawn.
pos world position array.
ypr yaw, pitch and roll rotation.
Map placement / Mission root
Spawn bubbles define areas where new players can spawn, often grouped by coastal, inland or custom spawn logic.
cfgplayerspawnpoints.xml
Existing editable values
generator_posbubbles name logical bubble group.
pos x/y/z center of the bubble.
r bubble radius.
fresh whether the point is for fresh spawns when present.
Map placement / Mission root
Controls how spawn areas avoid invalid terrain, water, steep slopes or blocked positions.
cfgplayerspawnpoints.xml
Existing editable values
r bigger radius gives the server more possible safe positions.
pos center must be near valid ground.
waterDepth water validation value when present.
min_dist_static distance from static objects when present.
Derived workflow / Mission root
Explains what determines which parts a spawned car has and which parts can spawn separately as loot.
events.xml
cfgspawnabletypes.xml
types.xml
cfgeventspawns.xml
Existing editable values
events.xml child vehicle decides which vehicle classname spawns.
cfgeventspawns.xml decides where the vehicle event can appear.
cfgspawnabletypes.xml vehicle entry decides attached parts and cargo for that vehicle when it spawns.
attachment group chance decides whether a part group is considered.
Launcher workflow / Editor
Use the Mission Map Editor for coordinate-based mission files through a visual workspace.
cfgplayerspawnpoints.xml
cfgeventspawns.xml
cfgeffectarea.json
env\zombie_territories.xml
Existing editable values
Player spawns inspect and edit spawn points/bubbles.
Event spawns inspect and place event spawn coordinates.
Effect areas inspect and tune static hazard zones.
Zombie territories inspect and tune infected territory zones.
AI territories / Mission root
AI agent configuration for animals and infected. It defines AI families, spawn groups and behavior references used by territory files.
mpmissions\dayzOffline.*\cfgaiagents.xml
Existing editable values
agent type AI classname or agent family identifier.
chance probability for a specific AI type to be selected.
group collection of AI variants used by territories or events.
loot optional loot behavior for infected when present.
World environment / Mission root
Environment configuration used by some missions for ambient behavior, environment effects and world tuning.
mpmissions\dayzOffline.*\cfgenvironment.xml
Existing editable values
temperature ambient temperature behavior when present.
wind wind-related environment values.
overrides map-specific environment overrides.
class names environment preset or area identifiers.
Mission structure / Mission env
Environment and territory folder. Usually contains AI territory XML for infected and animals.
mpmissions\dayzOffline.*\env
Existing editable values
zombie_territories.xml infected zones.
animal_territories.xml animal zones.
wolf_territories.xml wolf zones when split by map.
bear_territories.xml bear zones when split by map.
AI territories / Mission env
Bear-specific territory file on missions that split bear zones from general animal territories.
mpmissions\dayzOffline.*\env\bear_territories.xml
Existing editable values
zone name bear territory identifier.
smin, smax bear count range.
dmin, dmax distance behavior.
x, z center coordinate.
AI territories / Mission env
Main infected territory placement file. Defines where infected can appear and how dense each zone is.
mpmissions\dayzOffline.*\env\zombie_territories.xml
Existing editable values
zone name territory name.
smin, smax minimum and maximum infected count.
dmin, dmax spawn/despawn distance settings.
x, z center coordinate.
Map loot positions / Mission init
Temporary server startup workflow for generating a fresh mapgrouppos file from placed proxy data. Add the export command to mission init, start the server, wait for generation, then remove the command before normal play.
mpmissions\dayzOffline.*\init.c
mpmissions\dayzOffline.*\db\*\mapgrouppos.xml
Existing editable values
GetCEApi().ExportProxyData(Vector(6400, GetGame().SurfaceY(6400, 6400), 6400), 100000); temporary init command used for the export.
Vector(6400, SurfaceY, 6400) center coordinate used by the export command.
100000 export radius around the center point.
db generated folder the server creates the output under the mission `db` area, usually in a separate generated folder.
Map loot positions / Mission root
World positions for cluster prototypes. It places reusable loot clusters at concrete map coordinates.
mpmissions\dayzOffline.*\mapclusterpos.xml
Existing editable values
cluster name prototype name from `mapclusterproto.xml`.
pos world coordinate of the cluster.
rpy rotation values.
a yaw angle when present.
Map loot positions / Mission root
Prototype data for loot clusters when a map uses clustered economy placement. It groups local loot points into reusable cluster definitions.
mpmissions\dayzOffline.*\mapclusterproto.xml
Existing editable values
cluster name identifier for a cluster prototype.
usage economy usage assigned to the cluster.
category loot category allowed in the cluster.
point pos local spawn point coordinate.
Map loot positions / Mission root
World placement of loot groups/buildings. It links building classnames to concrete map coordinates.
mpmissions\dayzOffline.*\mapgrouppos.xml
Existing editable values
group name building or object classname that must exist in `mapgroupproto.xml`.
pos world coordinate for the group.
rpy rotation values.
a yaw angle when present.
Map loot positions / Mission custom files
Custom world placement file for additional loot groups or custom buildings when supported by the mission.
mpmissions\dayzOffline.*\mapgrouppos_user.xml
Existing editable values
group name building/object group to place.
pos world coordinate.
rpy rotation.
a yaw angle.
Map loot positions / Mission root
Loot proxy definitions for buildings and map objects. It tells the economy what categories and loot points a building can contain.
mpmissions\dayzOffline.*\mapgroupproto.xml
Existing editable values
group name building or object classname.
usage name allowed economy usage for the group.
container name logical loot container inside the building.
category name loot categories allowed in that container.
Controls how complete or broken vehicles are when they spawn.
cfgspawnabletypes.xml
Existing editable values
attachments wheels, doors, hood, trunk, battery, radiator and spark plug entries.
chance probability each part or part group appears.
healthMin, healthMax condition of spawned parts when supported.
cargo items placed inside vehicle inventory.
Derived workflow / Titan Launcher
Explains which complex tasks the current launcher can help with directly and which still require manual/mod-tool work.
Editor
Mods
Files
Backups
Existing editable values
Loot values use Launcher Editor > Loot Editor for `types.xml` style values.
Vehicle parts/cargo use Launcher Editor > Spawnable Types for `cfgspawnabletypes.xml`.
Coordinates use Launcher Editor > Mission Map for player/event/effect/zombie territory placement where supported.
Syntax use XML/JSON Validator before saving manual edits.
Explains which mission files are needed after adding a mod, depending on what the mod contains.
types.xml
events.xml
cfgspawnabletypes.xml
cfgeventspawns.xml
Existing editable values
Mod adds loot item add a `types.xml` entry or register the mod's provided types file.
Mod adds weapon/clothing/container add `types.xml`; add `cfgspawnabletypes.xml` only if it should spawn with attachments/cargo.
Mod adds vehicle add `events.xml` event, `cfgeventspawns.xml` positions and `cfgspawnabletypes.xml` parts/cargo.
Mod adds infected/zombie load the mod, add AI territory/event usage depending on how the mod defines the infected, and tune `cfgaiagents.xml` or event files if required.
Complex workflow / Mission db
Complete multi-file workflow for adding or tuning car spawns through the central economy.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
events.xml create or edit the vehicle event. Set `nominal`, `min`, `max`, `active=1`, event `position`, spacing and child vehicle classname.
cfgeventspawns.xml add spawn coordinates for the exact event name. Without positions, fixed vehicle events cannot appear.
cfgspawnabletypes.xml configure vehicle attachments such as wheels, doors, hood, trunk, battery, radiator and spark plug.
cfgspawnabletypes.xml cargo configure inventory items that can appear inside the car.
Dynamic events / Mission root
Defines grouped spawn compositions for dynamic events. Used when one event should spawn several objects together as a layout.
mpmissions\dayzOffline.*\cfgeventgroups.xml
Existing editable values
group name group identifier referenced by an event or event spawn.
child type classname spawned as part of the group.
pos local offset from the group center.
rpy local rotation for the child object.
Map placement / Mission root
Underground trigger zones used by bunker or underground areas to change environment behavior.
mpmissions\dayzOffline.*\cfgundergroundtriggers.json
Existing editable values
position trigger center.
radius trigger size.
eyeAccommodation, breadcrumb area behavior depending on map support.
World environment / Mission root
Weather controller for clouds, fog, rain, wind, overcast transitions and storm behavior.
mpmissions\dayzOffline.*\cfgweather.xml
Existing editable values
reset whether weather resets to configured defaults on server start.
enable turns the weather system on for a given section.
overcast actual, time, duration current cloud level and transition timing.
fog actual, time, duration fog strength and transition timing.
Map placement / Mission EditorFiles
Workflow for custom mapped areas made in DayZ Editor and loaded on a server through DayZ Editor Loader. DayZ Editor is used offline to build and export edits; Editor Loader reads the exported edit files on server start.
@DayZ-Editor
@DayZ Editor Loader
mpmissions\dayzOffline.*\EditorFiles\*.dze
profiles\Editor\*.dze
Existing editable values
DayZ-Editor Workshop 2250764298 offline 3D mapping/editing tool used to place objects and export edits for the server.
DayZ Editor Loader Workshop 2276010135 server-loaded mod that loads DayZ Editor export files.
Dabs Framework required dependency for DayZ Editor Loader; DayZ Editor also lists Dabs Framework and Community Framework as required items.
EditorFiles folder generated inside the selected server mission folder after Editor Loader is loaded on the server.
Mission structure / Mission custom files
Many servers and mods add custom folders under the mission for extra economy files, trader files, object spawners or mod configs.
mpmissions\dayzOffline.*\custom
mpmissions\dayzOffline.*\expansion
mpmissions\dayzOffline.*\db\*.xml
Existing editable values
custom XML usually must be referenced by `cfgeconomycore.xml` or mod config.
custom JSON may be referenced by `cfggameplay.json` or a mod-specific loader.
mod-specific folders names and formats depend on the mod.
relative paths usually resolved from the mission folder.
AI territories / Mission env
Wolf-specific territory file on missions that separate predator zones from generic animal territories.
mpmissions\dayzOffline.*\env\wolf_territories.xml
Existing editable values
zone name wolf territory identifier.
smin, smax wolf pack count range.
dmin, dmax distance behavior.
x, z center coordinate.
Dynamic events / Mission db
Explains spacing controls that prevent events from spawning too close to players, other events or unsafe positions.
events.xml
Existing editable values
saferadius distance from players or unsafe areas depending on event type.
distanceradius spacing from similar events.
cleanupradius area checked during cleanup when present.
player player proximity behavior when present.