31 current knowledge base matches
These cards are selected from the existing knowledge base data, with no new technical content added.
Server config / Instance root
Main server configuration. Controls public identity, slots, passwords, mission template, time, persistence and several gameplay toggles.
config\serverDZ.cfg
serverDZ.cfg
Existing editable values
hostname server name in browser.
password, passwordAdmin player and admin passwords.
maxPlayers player slot limit.
template selected mission, for example `dayzOffline.chernarusplus`, `dayzOffline.enoch`, or `dayzOffline.sakhal`.
Launcher workflow / Configuration
Use this tab for normal server identity and launch configuration without manually editing `serverDZ.cfg`.
config\serverDZ.cfg
server profile state
Existing editable values
hostname server name shown to players.
map/template selected mission map and `serverDZ.cfg` mission template.
maxPlayers player slot count.
password, adminPassword access/admin password fields.
Server config / MPMissions
The mission template in the configured `serverDZ.cfg` selects which mission folder the server loads.
config\serverDZ.cfg
mpmissions\dayzOffline.chernarusplus
mpmissions\dayzOffline.enoch
mpmissions\dayzOffline.sakhal
Existing editable values
template = "dayzOffline.chernarusplus" loads Chernarus mission folder.
template = "dayzOffline.enoch" loads Livonia mission folder.
template = "dayzOffline.sakhal" loads Sakhal mission folder. Sakhal requires the Frostline DLC.
mpmissions folder name must match the template string.
Server config / Server config
Explains the exact chain that decides which map/mission the server starts.
config\serverDZ.cfg
mpmissions
-mod=
storage_*
Existing editable values
serverDZ.cfg template main value that selects the mission folder; launcher instances pass it via `-config=...\config\serverDZ.cfg`.
mpmissions folder name must match the template, for example `dayzOffline.chernarusplus`.
terrain mod custom maps require the terrain mod in `-mod`.
mission files selected folder supplies `init.c`, db XML, env XML and map placement files.
RCon and BattlEye / Profiles
BattlEye filter files control script, remote execution and object/action restrictions. Launcher-created instances normally use root `battleye` through `-BEpath`; existing servers may use `profiles\BattlEye`.
battleye\scripts.txt
profiles\BattlEye\scripts.txt
remoteexec.txt
createvehicle.txt
Existing editable values
scripts.txt filters script commands and script detections.
remoteexec.txt filters remote execution calls.
createvehicle.txt filters object creation.
setpos.txt filters position changes.
RCon and BattlEye / Profiles
BattlEye server configuration. The launcher-created instance uses root `battleye` through `-BEpath`, while existing servers may keep BattlEye config under `profiles\BattlEye`.
battleye\BEServer_x64.cfg
battleye\BEServer.cfg
profiles\BattlEye\BEServer*.cfg
Existing editable values
RConPassword password used by RCon clients.
RConPort UDP port for RCon.
RestrictRCon controls RCon access restrictions when supported.
MaxPing optional ping limit depending on BattlEye support.
Gameplay / Mission folder
Gameplay feature switches and server-side rules. Commonly used for stamina, base building restrictions, map/navigation settings and player behavior.
mpmissions\dayzOffline.*\cfggameplay.json
Existing editable values
WorldsData map and player spawn related world settings.
PlayerData stamina, shock, drowning and player stat behavior.
BaseBuildingData construction and placement restrictions.
UIData player-visible UI feature toggles.
Runtime files / DayZ server install
The vanilla DayZ Dedicated Server runtime PBO folder. This is different from mod `@ModName\addons` folders.
addons
addons\*.pbo
Existing editable values
addons/*.pbo core server runtime data.
SteamCMD update normally repairs or replaces these files.
preflight missing_runtime_addons launcher blocks start if runtime addons are missing.
do not mix with mods Workshop mods belong in `@ModName\addons`, not this folder.
Runtime files / DayZ server install
Core DayZ runtime data required by the dedicated server executable.
dta
dta\*.pbo
Existing editable values
dta/*.pbo required runtime data files.
preflight missing_runtime_dta launcher blocks start if these files are missing.
SteamCMD validate/update correct way to repair missing or damaged dta files.
RCon and BattlEye / Instance root
BattlEye/RCon config may live under instance root `battleye` as well as under `profiles\BattlEye` depending on setup.
battleye
battleye\BEServer_x64.cfg
battleye\BEServer.cfg
Existing editable values
BEServer_x64.cfg preferred 64-bit BattlEye server config.
BEServer.cfg fallback BattlEye server config.
RConPassword password used by launcher RCon tools.
RConPort UDP port for RCon.
Crash dump and crash log files created when the DayZ server process crashes.
profiles\*.mdmp
profiles\crash_*.log
Existing editable values
*.mdmp binary crash dump for deeper crash analysis.
crash_*.log text crash information when generated.
RPT near crash time usually contains the lead-up to the crash.
mod update correlation compare crash time with recent mod/config changes.
Runtime output and admin files: logs, crash clues, BattlEye configuration and server profile data.
profiles
*.RPT
*.ADM
*.log
Existing editable values
BEServer*.cfg RCon password and port; the launcher-created default is under instance root `battleye`.
*.RPT server runtime log for errors and mod load issues.
*.ADM admin log when enabled.
Describes the most important files and folders inside the server profile directory.
profiles\*.RPT
profiles\script_*.log
profiles\crash_*.log
profiles\*.ADM
Existing editable values
*.RPT main DayZ server log. Use for startup, mod, classname and economy errors.
script_*.log Enforce script errors and stack traces.
crash_*.log crash diagnostic output.
*.ADM admin/player activity log when admin logging is enabled.
Main DayZ server runtime log. Use it to diagnose failed startup, missing mods, bad classnames, script errors and economy load problems.
profiles\*.RPT
Existing editable values
Cannot open file missing PBO, wrong path or bad mod load order.
Addon requires addon missing dependency in `-mod` or `-serverMod`.
Unknown entity classname does not exist or mod is not loaded.
Script error broken mission script or mod script.
Secondary logs for script runtime errors, crashes and admin activity.
profiles\script_*.log
profiles\crash_*.log
profiles\*.ADM
Existing editable values
script_*.log Enforce script errors and stack traces.
crash_*.log crash details useful when the server exits unexpectedly.
*.ADM admin/player action log when admin logging is enabled.
server_console.log console output when captured by a wrapper or launcher.
Admin workflow / Mission root
Recommended backup targets before editing configs, economy files, scripts or persistence.
mpmissions\dayzOffline.*
config\serverDZ.cfg
profiles
storage_1
Existing editable values
mission folder backup protects XML, JSON and script edits.
config\serverDZ.cfg backup protects ports, passwords, template and server identity.
storage backup protects players, bases, vehicles and loot state.
profiles backup preserves logs and BattlEye/RCon config.
Use DayZ Tools when creating or editing a custom terrain/map. Generated terrain/world data then needs a matching terrain mod and mission folder for the server.
Terrain Builder
map source files
world config
mpmissions
Existing editable values
Terrain Builder creates/edits terrain source data.
world config defines terrain/world settings for the map addon.
generated map addon packed as PBO and loaded as a client-required map mod.
mpmissions template server needs a mission folder matching the custom terrain.
Launcher workflow / Configuration
Launcher-oriented map change workflow that connects UI actions to the underlying DayZ files.
Configuration tab
config\serverDZ.cfg
mpmissions
Mods tab
Existing editable values
Mods tab install and enable required custom terrain/map mods first.
Configuration tab Map select the target map/template where supported.
serverDZ.cfg template verify the saved mission template.
Files tab confirm the matching `mpmissions` folder exists.
Signature files prove that client PBOs match server-accepted keys. Public modded servers usually depend on this.
keys\*.bikey
@ModName\keys\*.bikey
@ModName\addons\*.bisign
Existing editable values
*.bikey public key copied to the DayZ server install `keys` folder used for signature verification.
*.bisign signature next to each client PBO in the mod `addons` folder.
verifySignatures `serverDZ.cfg` switch that enforces signature checks.
keys folder cleanup remove old keys when replacing mods with incompatible versions.
Mission structure / Mission root
High-level order of how mission files become active: server config selects the mission, scripts initialize it, and economy files load registered data.
config\serverDZ.cfg
init.c
cfgeconomycore.xml
db\*.xml
Existing editable values
serverDZ.cfg template selects the mission folder. In launcher instances this file is normally `config\serverDZ.cfg`.
init.c mission startup script.
cfgeconomycore.xml registers economy files.
db XML central economy values.
Complex workflow / Server config
Complete workflow for switching the active mission map, including template, mission folder, required map mods and persistence.
config\serverDZ.cfg
mpmissions\dayzOffline.*
storage_*
-mod=
Existing editable values
serverDZ.cfg template set the mission folder name that should load; launcher-created instances store it under `config\serverDZ.cfg`.
mpmissions folder ensure the matching mission folder exists.
-mod load required terrain/map mods for custom maps.
storage_* old map persistence should usually not be reused across different maps.
Complex workflow / Profiles
General debugging flow after changing mission XML, JSON, scripts, economy or object spawners.
*.RPT
script_*.log
db\*.xml
*.json
Existing editable values
Validator check XML/JSON syntax first.
RPT look for XML load errors, unknown classnames and missing addons.
script_*.log check mission script stack traces.
selected mission folder confirm `serverDZ.cfg template` points to the folder you edited.
Complex workflow / Server config
Configures start time, day speed and night speed for the server.
config\serverDZ.cfg
serverDZ.cfg
Existing editable values
serverTime fixed time, system time or configured start time.
serverTimeAcceleration day time speed multiplier.
serverNightTimeAcceleration night time speed multiplier.
serverTimePersistent keeps time progressing across restarts when enabled.
World environment / Mission root
Environment configuration used by some missions for ambient behavior, environment effects and world tuning.
mpmissions\dayzOffline.*\cfgenvironment.xml
Existing editable values
temperature ambient temperature behavior when present.
wind wind-related environment values.
overrides map-specific environment overrides.
class names environment preset or area identifiers.
Persistence / Mission storage and profiles
Clear checklist for performing a real wipe, including DayZ storage and mod-created profile state.
storage_1
storage_*
profiles
config\serverDZ.cfg
Existing editable values
Stop server never wipe while the process is running.
Backup back up mission folder, storage and profiles first.
storage_1/storage_* delete or archive DayZ world/player/economy persistence according to wipe type.
profiles mod state inspect and remove mod-created save files that are not pure config.
Use DayZ Tools key utilities to sign custom PBOs so servers can verify clients with `verifySignatures` enabled.
*.biprivatekey
*.bikey
*.bisign
keys
Existing editable values
private key kept by the mod author; used to sign PBOs.
public .bikey copied to the DayZ server install `keys` folder.
*.bisign signature file generated next to each signed PBO.
verifySignatures server config option that enforces signature checking.
Launcher instance files / Instance config
The launcher's per-instance configuration folder. It stores DayZ config plus launcher-managed state for mods and keys.
config
config\serverDZ.cfg
config\server-settings.json
config\modlist.json
Existing editable values
serverDZ.cfg DayZ server config used by the selected instance.
server-settings.json launcher-managed structured settings that complement `serverDZ.cfg`.
modlist.json launcher mod list, order, enabled state and client/server assignment.
key-index.json tracks keys synced by the launcher.
Validation / Mission files
Path and filename rules that prevent hard-to-see mission load mistakes.
mpmissions\dayzOffline.*\*
Existing editable values
template must match mission folder name.
objectSpawnersArr path must match the JSON file location.
cfgeconomycore file name must match the XML file.
mod folder launch argument must match actual folder.
Launcher workflow / Titan Launcher
High-level map of current launcher capabilities so admins know whether a task can be done through the UI or requires manual file work.
Overview
Configuration
Mods
Editor
Existing editable values
New Instance create a local DayZ server instance and prepare the mission/config workspace.
Start/Stop/Restart/Kill control the selected server process.
Configuration edit common `serverDZ.cfg` values and related server settings.
Mods search, add, update, purge and sync keys for Steam Workshop mods.
Persistence / Mission storage and profiles
Separates config files from state files so a wipe resets gameplay without destroying server setup.
profiles
storage_1
config\serverDZ.cfg
DayZ server install\keys
Existing editable values
Usually keep `serverDZ.cfg`, mod folders, keys, BattlEye RCon config, launcher settings and intentional mod config files.
Usually delete for world wipe `storage_1/data`, vehicle/object economy persistence and map object persistence.
Usually delete for player wipe `players.db` or equivalent player persistence.
Inspect profiles mod banks, garages, territories, groups and traders may have separate state files.
Admin workflow / Server config
Connects game port, query behavior and RCon/BattlEye access so players and admin tools can reach the server.
config\serverDZ.cfg
battleye\BEServer*.cfg
launch arguments
Windows Firewall
Existing editable values
server port game UDP port from launch/config.
steam query port server browser/query visibility depending on launch setup.
RConPort BattlEye RCon UDP port.
firewall rule allow required UDP ports.