36 current knowledge base matches
These cards are selected from the existing knowledge base data, with no new technical content added.
A quick map of how central economy files depend on each other.
types.xml
events.xml
globals.xml
economy.xml
Existing editable values
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economy.xml turns economy systems on or off.
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globals.xml global limits and cleanup constants.
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types.xml item population and spawn filters.
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events.xml dynamic event population and event children.
How cleanup-related values decide when bodies, ruined items, dropped loot and event objects disappear.
globals.xml
types.xml
Existing editable values
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CleanupLifetimeDeadPlayer dead player body cleanup time.
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CleanupLifetimeRuined ruined item cleanup time.
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CleanupLifetimeDeadAnimal dead animal cleanup time when present.
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types.xml lifetime item cleanup if untouched.
Dynamic events / Mission db
Defines dynamic event behavior such as vehicle spawns, infected groups, animals, wrecks and other event-driven objects.
mpmissions\dayzOffline.*\db\events.xml
Existing editable values
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nominal, min, max event population targets.
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lifetime, restock, saferadius timing and spacing.
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active enables or disables the event.
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children objects spawned by the event.
Loot economy / Mission db
Defines loot classes and central economy values: how many items can exist, where they spawn, and how they respawn.
mpmissions\dayzOffline.*\db\types.xml
Existing editable values
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nominal target amount in the economy.
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min minimum amount before respawn pressure increases.
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lifetime seconds before abandoned item cleanup.
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restock delay before restocking.
Loot economy / Mission custom db
Optional custom economy files used to keep modded or server-specific loot separate from vanilla `types.xml`.
mpmissions\dayzOffline.*\db\types_user.xml
mpmissions\dayzOffline.*\custom\*.xml
Existing editable values
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type name custom item classname.
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nominal, min, lifetime same meaning as `types.xml`.
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category, usage, value spawn filters.
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cfgeconomycore.xml file registration required if the file is outside the default loaded set.
Mission structure / Mission db
Core central economy folder. Contains most files that control loot, events, globals, messages and economy switches.
mpmissions\dayzOffline.*\db
Existing editable values
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types.xml item loot definitions.
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events.xml dynamic event definitions.
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globals.xml global economy constants.
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economy.xml high-level economy toggles.
Launcher workflow / Editor
Use the Loot Editor to inspect and edit item economy values through the launcher instead of hand-editing XML.
types.xml
cfgeconomycore.xml
mod economy XML
Existing editable values
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Loot sources browse mission and mod economy XML sources.
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Add to server add a mod loot source to the server economy when supported.
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Enable/disable economy entry toggle managed economy entries.
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nominal/min/lifetime/restock edit core item population values.
Global central economy constants. Controls high-level behavior for cleanup, spawn limits and economy timing.
mpmissions\dayzOffline.*\db\globals.xml
Existing editable values
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CleanupLifetimeDeadPlayer, CleanupLifetimeRuined cleanup timing.
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AnimalMaxCount, ZombieMaxCount broad AI population caps.
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LootProxyPlacement loot placement behavior.
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RestartSpawn economy behavior after restart.
Persistence / Mission storage
Explains when a normal restart is enough and when persistence cleanup is needed for economy changes to be visible.
db\*.xml
storage_1
Existing editable values
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restart reloads XML and scripts.
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storage cleanup removes persisted world state that may still hold old items.
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full wipe resets players, bases, vehicles and world economy.
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world wipe resets world objects while preserving players if handled carefully.
Loot economy / Mission db
Count flags decide what existing items are counted toward nominal/min limits. These flags strongly affect rare loot availability.
types.xml
Existing editable values
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count_in_map=1 items lying in the world count against the economy target.
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count_in_player=1 items carried by online/offline players count against the economy target.
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count_in_cargo=1 items inside inventory cargo count against the target.
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count_in_hoarder=1 items stored in tents, barrels or containers count against the target.
Derived workflow / Mission db
Explains the complete condition chain for a custom DayZ event to actually appear in-game.
events.xml
cfgeventspawns.xml
cfgeventgroups.xml
cfgspawnabletypes.xml
Existing editable values
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events.xml event name defines the event and population target. This is the main switchboard.
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active=1 the event must be enabled.
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nominal/min/max decides how many event instances the economy wants.
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child type defines what object/classname the event creates.
Troubleshooting / Mission db
Step-by-step knowledge for diagnosing why an item configured in `types.xml` does not appear in-game.
types.xml
mapgroupproto.xml
cfglimitsdefinition.xml
storage_1
Existing editable values
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type name must match a real classname from vanilla or loaded mods.
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nominal > 0 item needs a target population above zero.
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lifetime > 0 item must live long enough to be found.
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category/usage/value must match valid names and supported map groups.
Vehicle spawning is split across multiple files. `events.xml` controls population, `cfgeventspawns.xml` controls coordinates, and `cfgspawnabletypes.xml` controls parts/cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
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events.xml nominal/min/max how many vehicles the economy tries to keep active.
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events.xml child type actual vehicle classname, for example a car or truck class.
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cfgeventspawns.xml pos possible world coordinates for the vehicle event.
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cfgspawnabletypes.xml attachments wheels, doors, battery, spark plug and other parts.
Complex workflow / Mission db
Complete path for making a modded item spawn naturally in the world.
-mod=
types.xml
cfgeconomycore.xml
mapgroupproto.xml
Existing editable values
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-mod load the mod that defines the item classname.
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keys/*.bikey add the mod key for signature verification.
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types.xml type name add exact classname.
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nominal/min/lifetime/restock configure population and cleanup.
Complex workflow / Mission files
Tunes base building rules, required materials and persistence cleanup balance.
cfggameplay.json
types.xml
globals.xml
storage_1
Existing editable values
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cfggameplay.json BaseBuildingData placement/building restrictions.
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types.xml nails, planks, tools, tents, barrels and storage item availability.
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lifetime cleanup timing for base/storage objects.
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count_in_hoarder whether stored items affect loot economy.
Complex workflow / Mission db
Balances raiding by changing availability of explosives, ammo, tools and base damage rules.
types.xml
cfggameplay.json
globals.xml
Existing editable values
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types.xml explosives nominal/min/lifetime for grenades, claymores or modded raid tools.
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types.xml ammo/tools saws, lockpicks, ammo and repair tools.
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usage/value controls where raid items spawn.
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cfggameplay.json BaseBuildingData damage/placement rules when supported.
Complex workflow / Mission db
Complete multi-file workflow for adding or tuning car spawns through the central economy.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
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events.xml create or edit the vehicle event. Set `nominal`, `min`, `max`, `active=1`, event `position`, spacing and child vehicle classname.
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cfgeventspawns.xml add spawn coordinates for the exact event name. Without positions, fixed vehicle events cannot appear.
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cfgspawnabletypes.xml configure vehicle attachments such as wheels, doors, hood, trunk, battery, radiator and spark plug.
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cfgspawnabletypes.xml cargo configure inventory items that can appear inside the car.
Detailed explanation of `ce` folder registration. This controls which extra economy folders and XML files are loaded.
cfgeconomycore.xml
Existing editable values
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ce folder folder path relative to the mission root.
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file name XML file to load from that folder.
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type economy file type such as types, events, globals or spawnabletypes.
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load order custom files can override or extend behavior depending on how the mission loads them.
Loot economy / Mission db
Defines the valid names for categories, usages, values and tags used by `types.xml` and economy placement.
mpmissions\dayzOffline.*\db\cfglimitsdefinition.xml
Existing editable values
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categories/category name item category labels such as weapons, clothes, food or tools.
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usageflags/usage name location usage labels such as Military, Police, Farm or Hunting.
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valueflags/value name loot tier labels such as Tier1, Tier2, Tier3 or Tier4.
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tags/tag name extra spawn tags referenced by loot positions or map groups.
Loot economy / Mission root
Reusable random selection pools. Other economy files can reference presets so one logical group can randomly choose from many items.
mpmissions\dayzOffline.*\cfgrandompresets.xml
Existing editable values
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cargo preset reusable cargo set for containers, infected or event rewards.
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attachments preset reusable attachment set for weapons and clothing.
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chance probability that a preset or child item is selected.
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name preset identifier referenced by `cfgspawnabletypes.xml` or event children.
Loot economy / Mission root
Explains how `cfgspawnabletypes.xml` uses preset names from `cfgrandompresets.xml` to avoid repeating large cargo or attachment lists.
cfgspawnabletypes.xml
cfgrandompresets.xml
Existing editable values
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preset name of a reusable random preset.
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attachments preset selected for weapon or clothing attachments.
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cargo preset selected for inventory contents.
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chance chance to apply that preset.
Loot economy / Mission root
Controls attachments and cargo that can spawn inside or on complex items, weapons, clothing and containers.
mpmissions\dayzOffline.*\cfgspawnabletypes.xml
Existing editable values
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attachments possible attached parts.
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cargo possible inventory contents.
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chance probability for a group or item.
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preset reusable spawn groups.
Persistence / Mission storage
A wipe resets stored world state. Used after major economy changes, map changes, broken vehicle state or corrupted persistence.
mpmissions\dayzOffline.*\storage_1
mpmissions\dayzOffline.*\storage_*
Existing editable values
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storage_1/data world objects, loot and base persistence chunks.
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storage_1/players.db player character persistence.
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storage_1/vehicles.bin vehicle state when present.
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storage_1/economy.bin central economy runtime state when present.
Turns central economy systems on or off, including dynamic and static economy behavior.
mpmissions\dayzOffline.*\db\economy.xml
Existing editable values
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dynamic enables dynamic loot economy.
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animals, zombies, vehicles feature economy toggles.
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randoms random preset handling.
Loot economy / Mission db
Explains how loot classification works. `category` describes item type, `usage` describes allowed places, and `value` often represents loot tier.
types.xml
cfglimitsdefinition.xml
mapgroupproto.xml
Existing editable values
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category name broad item family such as weapons, food, tools, clothes or containers.
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usage name map usage area such as Military, Police, Medic, Village, Town, Farm or Hunting.
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value name loot tier or rarity band such as Tier1 through Tier4.
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mapgroupproto usage building or object usage that must match the item usage.
Derived workflow / Mission db
Explains how a reward crate, airdrop-style object or custom container event is built from event population plus container cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
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events.xml event population, active switch, lifetime and container child classname.
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cfgeventspawns.xml fixed possible drop/crate positions when using coordinate-based placement.
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cfgspawnabletypes.xml cargo groups for the crate/container classname.
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cfgrandompresets.xml reusable random loot pools for crate cargo.
Complex workflow / Mission db
Detailed workflow for adding a modded vehicle so it loads, spawns, has parts and lets players join.
-mod=
keys\*.bikey
events.xml
cfgeventspawns.xml
Existing editable values
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-mod=@VehicleMod clients need the vehicle mod because the asset is visible and drivable.
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keys/*.bikey copy the mod key to the DayZ server install `keys` folder.
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events.xml add an event with the vehicle classname as child.
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cfgeventspawns.xml add coordinates for that exact event name.
Complex workflow / Mission db
Creates a dynamic loot crate, supply box or custom container event with configured cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
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events.xml create event with crate/container child classname.
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cfgeventspawns.xml add spawn coordinates for crate locations.
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cfgspawnabletypes.xml add cargo groups for the crate classname.
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cargo chance controls whether cargo groups appear.
Complex workflow / Mission db
Tunes survival difficulty through food loot, animal spawns and cleanup/population settings.
types.xml
events.xml
env\animal_territories.xml
globals.xml
Existing editable values
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types.xml food canned food, fruit, tools and cooking items.
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types.xml water containers bottles, canteens and purification items.
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animal territories huntable animal availability.
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events.xml animal events animal population if event-driven.
Complex workflow / Mission db
Balances military weapons, ammo and equipment across tiers and military areas.
types.xml
mapgroupproto.xml
cfglimitsdefinition.xml
storage_1
Existing editable values
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types.xml nominal/min target counts for weapons and ammo.
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usage=Military restricts items to military-capable loot groups.
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value=Tier* controls tier distribution when map groups support tiers.
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count_in_player/hoarder controls whether stashed weapons block spawns.
Complex workflow / Mission root
Controls whether spawned vehicles are nearly complete, damaged, missing parts, or stocked with cargo.
cfgspawnabletypes.xml
events.xml
types.xml
Existing editable values
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cfgspawnabletypes attachments list every possible attached part.
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chance higher chance means that part appears more often.
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healthMin, healthMax controls damaged vs pristine parts when supported.
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cargo items inside the vehicle inventory.
Registers economy XML files and mod economy folders so the mission can load additional loot definitions.
mpmissions\dayzOffline.*\cfgeconomycore.xml
Existing editable values
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ce folder economy folder registration.
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file name XML file included in central economy.
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type economy file purpose.
Dynamic events / Mission root
Defines grouped spawn compositions for dynamic events. Used when one event should spawn several objects together as a layout.
mpmissions\dayzOffline.*\cfgeventgroups.xml
Existing editable values
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group name group identifier referenced by an event or event spawn.
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child type classname spawned as part of the group.
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pos local offset from the group center.
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rpy local rotation for the child object.
Economy cleanup / Mission db
List of objects ignored by central economy cleanup or persistence processing.
mpmissions\dayzOffline.*\db\cfgignorelist.xml
Existing editable values
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type name classname excluded from normal cleanup handling.
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commented entries useful for temporarily testing cleanup behavior without deleting the note.
Persistence / Mission storage and profiles
Clear checklist for performing a real wipe, including DayZ storage and mod-created profile state.
storage_1
storage_*
profiles
config\serverDZ.cfg
Existing editable values
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Stop server never wipe while the process is running.
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Backup back up mission folder, storage and profiles first.
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storage_1/storage_* delete or archive DayZ world/player/economy persistence according to wipe type.
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profiles mod state inspect and remove mod-created save files that are not pure config.
Dynamic events / Mission db
Explains spacing controls that prevent events from spawning too close to players, other events or unsafe positions.
events.xml
Existing editable values
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saferadius distance from players or unsafe areas depending on event type.
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distanceradius spacing from similar events.
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cleanupradius area checked during cleanup when present.
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player player proximity behavior when present.