Day[Z] Titan Launcher
DayZ client errors

Client Error Knowledge Base

Search by full error code, short error name, or the text the player saw. The search also tries to find close matches for typos.

error codes184 categories5
184 matches Searches by error code, name, description and likely fix direction.
Client connection / Before connection

0X00020001 - SERVER_UNREACHABLE

Network

The server cannot be reached: offline, restarting, wrong IP/port, firewall or network issue.

local 1 category 2 Before connection
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.
Client connection / Before connection

0X00020002 - ALREADY_CONNECTING

Client

The client is already trying to connect to a server.

local 2 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X00020003 - ERROR_MSG_SHOWED

Client

There is already an unacknowledged error dialog on the screen.

local 3 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X00020004 - INCORRECT_CLIENT_STATE

Client

The client state does not allow a new connection: it is already connecting or already in-game.

local 4 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X00020005 - INVALID_SESSION

Client

The session GUID is empty or invalid.

local 5 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X00020006 - VERSION_MISMATCH

Client

Server and client version or build do not match.

local 6 category 2 Before connection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.
Client connection / Before connection

0X00020007 - VERSION_MISMATCH_RB

Client

The client build is lower than the requiredBuild value in serverDZ.cfg.

local 7 category 2 Before connection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.
Client connection / Before connection

0X00020008 - VERSION_MISMATCH_AB

Client

The client build is higher than the allowedBuild value in serverDZ.cfg.

local 8 category 2 Before connection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.
Client connection / Before connection

0X00020009 - DLC_CHECK_FAILED

Client

The client is missing DLC required by the server.

local 9 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X0002000A - EMPTY_PASSWORD

Client

An empty password was submitted for a password-protected server.

local 10 category 2 Before connection
Quick check
  • Check the server password and make sure the password field was not left empty.
  • Verify that the launcher or DayZ client sends the same password.
  • If the server password just changed, start a fresh connection attempt.
Client connection / Before connection

0X0002000B - PASSWORD

Client

The server is password-protected; this is a technical state, not always a normal error dialog.

local 11 category 2 Before connection
Quick check
  • Check the server password and make sure the password field was not left empty.
  • Verify that the launcher or DayZ client sends the same password.
  • If the server password just changed, start a fresh connection attempt.
Client connection / Before connection

0X0002000C - BE_LICENCE

Auth

When using BattlEye, the client has not accepted the BE license yet.

local 12 category 2 Before connection
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.
Client connection / Before connection

0X0002000D - ALREADY_ON_ANOTHER_SERVER

Client

The account or character is already active on another server.

local 13 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X0002000E - COMMUNICATION_TIMED_OUT

Network

A communication timeout occurred during connection.

local 14 category 2 Before connection
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.
Client connection / Before connection

0X0002000F - ALREADY_ON_SERVER

Client

The player is already on this server.

local 15 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection

0X0002FFFF - UNKNOWN

Client

Unknown or fallback error. This also appears when no more specific code is registered.

local -1 category 2 Before connection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Server response / Server rejection

0X00030001 - WRONG_PASSWORD

Server

Wrong server password.

local 1 category 3 Server rejection
Quick check
  • Check the server password and make sure the password field was not left empty.
  • Verify that the launcher or DayZ client sends the same password.
  • If the server password just changed, start a fresh connection attempt.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030002 - WRONG_VERSION

Server

With forceSameBuild enabled, server and client build are not identical.

local 2 category 3 Server rejection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030003 - CONNECT_ERROR

Server

General or unknown server-side connection error.

local 3 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030004 - SESSION_FULL

Server

The server is full.

local 4 category 3 Server rejection
Quick check
  • Check whether the server is full, locked or shutting down.
  • Review server status and the latest restart schedule.
  • If admin lock is active, the player should retry only after it is removed.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030005 - FILE_PATCHING

Server

Forbidden or invalid file patching state.

local 5 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030006 - ALREADY_CONNECTED

Server

The client is already connected.

local 6 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030007 - HOST_ADDRESS

Server

Host address resolution failed.

local 7 category 3 Server rejection
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030008 - NET_CHANNEL

Server

The client could not create a NetChannel.

local 8 category 3 Server rejection
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030009 - CONNECT

Server

The connection operation itself failed.

local 9 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003000A - REQUEST_PLAYER

Server

Player request failed.

local 10 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003000B - CREATE_PLAYER

Server

Player creation failed.

local 11 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003000C - TIMEOUT

Network

Network packet timeout.

local 12 category 3 Server rejection
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003000D - UID

Server

UID lookup failed.

local 13 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003000E - NET_CHANNEL_SERVER

Server

The server could not create a NetChannel.

local 14 category 3 Server rejection
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003000F - ACTIVATE

Server

Session activation failed.

local 15 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030010 - SERVER_LOCKED

Server

The server is locked by an admin.

local 16 category 3 Server rejection
Quick check
  • Check whether the server is full, locked or shutting down.
  • Review server status and the latest restart schedule.
  • If admin lock is active, the player should retry only after it is removed.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030011 - SERVER_SHUTDOWN

Server

The server is shutting down or disconnecting players because of shutdown.

local 17 category 3 Server rejection
Quick check
  • Check whether the server is full, locked or shutting down.
  • Review server status and the latest restart schedule.
  • If admin lock is active, the player should retry only after it is removed.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030012 - BUILD_SMALLER

Server

The client build is older and must be updated.

local 18 category 3 Server rejection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030013 - BUILD_GREATER

Server

The client build is newer; the server must update or the player must wait for a compatible server.

local 19 category 3 Server rejection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030014 - VERSION_SMALLER

Server

The client version is lower.

local 20 category 3 Server rejection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030015 - VERSION_GREATER

Server

The client version is higher.

local 21 category 3 Server rejection
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030016 - EQUAL_MOD

Mod error

With equalModRequired enabled, server and client mod lists do not match.

local 22 category 3 Server rejection
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030017 - CLIENT_DIAG

Server

The client uses the Diag executable, but the server does not.

local 23 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030018 - SERVER_DIAG

Server

The server uses the Diag executable, but the client does not.

local 24 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X00030019 - NO_DEVICE_ID

Server

The client did not obtain a device ID.

local 25 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Server response / Server rejection

0X0003FFFF - UNKNOWN

Server

Unknown or fallback error. This also appears when no more specific code is registered.

local -1 category 3 Server rejection
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

The server has already seen the connection attempt, so fresh server logs are especially useful.

Script state / UI or script state

0X00040001 - ALREADY_CONNECTING

Client

The client is already trying to connect to a server.

local 1 category 4 UI or script state
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Script state / UI or script state

0X00040002 - ALREADY_CONNECTING_THIS

Client

The client is already trying to connect to exactly this server.

local 2 category 4 UI or script state
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Script state / UI or script state

0X0004FFFF - UNKNOWN

Client

Unknown or fallback error. This also appears when no more specific code is registered.

local -1 category 4 UI or script state
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.
Client kick / Session kick

0X00050001 - SERVER_EXIT

Client

The server disconnects the client as part of its final shutdown attempt.

local 1 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050002 - KICK_ALL_ADMIN

Client

RCON/admin kicked everyone.

local 2 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050003 - KICK_ALL_SERVER

Client

The server kicked everyone.

local 3 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050004 - TIMEOUT

Network

Network packet timeout.

local 4 category 5 Session kick
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050005 - LOGOUT

Info

Normal logout, not a real error.

local 5 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050006 - KICK

Client

Generic kick, often with extra text or a BattlEye reason.

local 6 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050007 - BAN

Ban

The player is banned.

local 7 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050008 - PING

Client

Kick caused by too high ping.

local 8 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050009 - MODIFIED_DATA

Mod error

Modified or corrupted client data or installation.

local 9 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005000A - UNSTABLE_NETWORK

Network

The internet connection is too unstable.

local 10 category 5 Session kick
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005000B - SERVER_SHUTDOWN

Client

The server is shutting down or disconnecting players because of shutdown.

local 11 category 5 Session kick
Quick check
  • Check whether the server is full, locked or shutting down.
  • Review server status and the latest restart schedule.
  • If admin lock is active, the player should retry only after it is removed.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005000C - NOT_WHITELISTED

Client

The player is not whitelisted.

local 12 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X0005000D - NO_IDENTITY

Client

No identity arrived during player creation.

local 13 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005000E - NO_INPUT_INTERFACE

Client

There is no input interface for the player.

local 14 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005000F - INVALID_UID

Client

Invalid UID during identity creation.

local 15 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050010 - BANK_COUNT

Ban

Bank/PBO bank count changed; integrity is suspicious.

local 16 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050011 - ADMIN_KICK

Client

Kick by an admin.

local 17 category 5 Session kick
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050012 - INVALID_ID

Client

Invalid player ID.

local 18 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050013 - INPUT_HACK

Client

The client sent a physically impossible amount of input.

local 19 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050014 - QUIT

Info

The player closed the game; no error dialog.

local 20 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050015 - LEAVE

Info

The player left with the Leave button; no error dialog.

local 21 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050030 - LOGIN_MACHINE_ERROR

Client

General LoginMachine fallback error.

local 48 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050031 - PLAYER_STATE_TIMEOUT

Network

Too much time spent in one LoginMachine state.

local 49 category 5 Session kick
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050032 - IDENTITY_NOT_CREATED

Client

The player was assigned, but identity has not been created yet.

local 50 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050033 - DUPLICATE_UID

Client

The same UID is trying to log in while the old session has not fully exited.

local 51 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050034 - DB_PING_RESPONSE

Client

Login or database error (Db Ping Response). Check server-side login and database logs.

local 52 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050035 - DB_IDENTITY

Client

Login or database error (Db Identity). Check server-side login and database logs.

local 53 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050036 - DB_TIMEOUT

Network

Login or database error (Db Timeout). Check server-side login and database logs.

local 54 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050037 - DB_BAD_VERSION

Client

Login or database error (Db Bad Version). Check server-side login and database logs.

local 55 category 5 Login and database
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050038 - DB_ERROR

Client

Login or database error (Db Error). Check server-side login and database logs.

local 56 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050039 - DB_APP_ERROR

Client

Login or database error (Db App Error). Check server-side login and database logs.

local 57 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X0005003A - DB_APP_EXIT

Client

Login or database error (Db App Exit). Check server-side login and database logs.

local 58 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X0005003B - DB_BAD_DATA

Client

Login or database error (Db Bad Data). Check server-side login and database logs.

local 59 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X0005003C - DB_GET_RESPONSE

Client

Login or database error (Db Get Response). Check server-side login and database logs.

local 60 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005003D - NO_PLAYER

Client

Player was not created on the server.

local 61 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005003E - CREATE_NEW_CLIENT

Client

Create New Client in Client kick. Check the full error text and fresh client/server logs.

local 62 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005003F - CREATE_LOADED_CHAR

Client

Create Loaded Char in Client kick. Check the full error text and fresh client/server logs.

local 63 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050040 - LOAD_LOADED_CHAR

Client

Load Loaded Char in Client kick. Check the full error text and fresh client/server logs.

local 64 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050041 - NO_NETWORK_INFO

Network

No network info exists for the player.

local 65 category 5 Session kick
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050042 - CREATE_READY_CLIENT

Client

Create Ready Client in Client kick. Check the full error text and fresh client/server logs.

local 66 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050043 - RECONNECT_INFO

Client

No reconnect info exists.

local 67 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050044 - RECONNECT_IDENTITY

Client

No reconnect identity exists.

local 68 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050045 - RECONNECT_CHAR

Client

No reconnect character exists.

local 69 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050046 - ALREADY_ON_ANOTHER_SERVER

Client

The account or character is already active on another server.

local 70 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050047 - BIOS_ERROR

Client

BIOS/online service communication error.

local 71 category 5 Session kick
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050050 - INIT_RESPAWN_IDENTITY

Client

Respawn or character state could not be processed correctly (Init Respawn Identity).

local 80 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050051 - RESPAWN_IDENTITY

Client

Respawn or character state could not be processed correctly (Respawn Identity).

local 81 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050052 - NEW_RESPAWN_NETWORK

Network

Respawn or character state could not be processed correctly (New Respawn Network).

local 82 category 5 Session kick
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Login and database

0X00050053 - NEW_RESPAWN_IDENTITY

Client

Respawn or character state could not be processed correctly (New Respawn Identity).

local 83 category 5 Login and database
Quick check
  • Check server login/database logs around the connection time.
  • Wait a few minutes if an old session or character load is stuck.
  • If it affects multiple players at once, a server-side backend or database issue is likely.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050054 - NEW_RESPAWN_INFO

Client

Respawn or character state could not be processed correctly (New Respawn Info).

local 84 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050055 - RESPAWN_NEW_CLIENT

Client

Respawn or character state could not be processed correctly (Respawn New Client).

local 85 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050060 - PLAYER_VERIFICATION

Client

General player verification fallback error.

local 96 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050061 - NO_INFO

Client

No player info exists.

local 97 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050062 - BROKEN_DATA

Client

Corrupted data prevents verification.

local 98 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X00050070 - VERIFICATION_ERROR

Client

General verification error.

local 112 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050071 - VE_UNKNOWN

Client

Unknown verification error.

local 113 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050072 - VE_DECOMPRESS

Client

Data received by the server is corrupted or cannot be decompressed.

local 114 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050073 - VE_MISSING_MOD

Mod error

The client is missing a mod that exists on the server.

local 115 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050074 - VE_EXTRA_MOD

Mod error

The client has a mod that the server does not use.

local 116 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050075 - VE_CLIENT_CORRUPT

Client

Client installation or mod is corrupted.

local 117 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050076 - VE_SERVER_CORRUPT

Client

Server installation or mod is corrupted.

local 118 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050077 - VE_UNEXPECTED_MOD_PBO

Mod error

The client has an unexpected PBO that is not part of the server.

local 119 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050078 - VE_UM_ROGUE_PBO

Mod error

Unexpected or foreign PBO on the client side.

local 120 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050079 - VE_UM_CLIENT_UPDATED

Client

Extra PBO is likely caused by a newer client mod version.

local 121 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X0005007A - VE_UM_SERVER_UPDATED

Client

Extra PBO is likely caused by a newer server mod version.

local 122 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X0005007B - VE_UNEXPECTED_SOURCE

Client

The source of the extra PBO cannot be determined.

local 123 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X0005007C - VE_PATCHED_PBO

Mod error

Patched or modified PBO on the client.

local 124 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X0005007D - VE_INTEGRITY

Mod error

Corrupted file or integrity error.

local 125 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X0005007E - VE_MISSING_BISIGN

Mod error

The .bisign file is missing for a PBO.

local 126 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X0005007F - VE_MISSING_PBO

Mod error

Missing PBO.

local 127 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050080 - VE_M_ROGUE_PBO

Mod error

Missing PBO of unknown origin.

local 128 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050081 - VE_M_CLIENT_UPDATED

Client

Missing PBO is likely caused by a newer client mod version.

local 129 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050082 - VE_M_SERVER_UPDATED

Client

Missing PBO is likely caused by a newer server mod version.

local 130 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050083 - VE_M_SERVER_CORRUPT

Client

Server-side installation or mod is corrupted.

local 131 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050084 - VE_M_CLIENT_CORRUPT

Client

Client-side installation or mod is corrupted.

local 132 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050085 - VE_M_UNEXPECTED_SOURCE

Client

The source of the missing PBO cannot be determined.

local 133 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050086 - VE_GPROJ

Client

Client and server .gproj files do not match.

local 134 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050090 - PBO_MISMATCH

Mod error

Server and client are using different PBO files.

local 144 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050091 - PBO_VERSION_MISMATCH

Mod error

Server and client PBO versions are different.

local 145 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050092 - PBO_CLIENT_UPDATED

Mod error

The client PBO is newer.

local 146 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Mod / PBO check

0X00050093 - PBO_SERVER_UPDATED

Mod error

The server PBO is newer.

local 147 category 5 Mod / PBO check
Quick check
  • On the client side, update or redownload the affected mods.
  • Check that server and client use the same mod list, PBOs and .bisign files.
  • On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500A0 - AUTH_ERROR

Auth

General authentication fallback error.

local 160 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500A1 - AUTH_NO_USER

Auth

User not found.

local 161 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B0 - AUTH_INVALID_STEAM_VALIDATE

Auth

Authentication error (Auth Invalid Steam Validate). Check Steam or online service state, ticket and account status.

local 176 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B1 - AUTH_NO_SERVER

Auth

Authentication error (Auth No Server). Check Steam or online service state, ticket and account status.

local 177 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B2 - AUTH_INVALID_TICKET

Auth

Invalid Steam ticket.

local 178 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B3 - AUTH_DUPLICATE_REQUEST

Auth

Authentication error (Auth Duplicate Request). Check Steam or online service state, ticket and account status.

local 179 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B4 - AUTH_INVALID_VERSION

Auth

Authentication error (Auth Invalid Version). Check Steam or online service state, ticket and account status.

local 180 category 5 Auth and license
Quick check
  • Check whether the DayZ client and server builds match.
  • Review forceSameBuild, requiredBuild and allowedBuild settings.
  • Update the client or wait until the server updates to a compatible build.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B5 - AUTH_GAME_MISMATCH

Auth

Authentication error (Auth Game Mismatch). Check Steam or online service state, ticket and account status.

local 181 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500B6 - AUTH_EXPIRED_TICKET

Auth

Expired ticket.

local 182 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C0 - AUTH_INVALID_STEAM_ONVALIDATE

Auth

Authentication error (Auth Invalid Steam Onvalidate). Check Steam or online service state, ticket and account status.

local 192 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C1 - AUTH_USER_NOT_CONNECTED

Auth

Authentication error (Auth User Not Connected). Check Steam or online service state, ticket and account status.

local 193 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C2 - AUTH_LICENCE

Auth

Expired or invalid license.

local 194 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C3 - AUTH_SERVICE_BAN

Ban

VAC/service ban for this game.

local 195 category 5 Auth and license
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C4 - AUTH_LOGGED_IN_ELSEWHERE

Auth

The account is also logged in elsewhere.

local 196 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C5 - AUTH_TIMEOUT

Network

VAC/anti-cheat verification timed out.

local 197 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C6 - AUTH_CANCELED

Auth

Authentication error (Auth Canceled). Check Steam or online service state, ticket and account status.

local 198 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C7 - AUTH_ALREADY_USED

Auth

The ticket has already been used.

local 199 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C8 - AUTH_TICKET_INVALID

Auth

Authentication error (Auth Ticket Invalid). Check Steam or online service state, ticket and account status.

local 200 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500C9 - AUTH_PUBLISHER_BAN

Ban

Publisher/game ban.

local 201 category 5 Auth and license
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500D0 - AUTH_INVALID_BIOS_VALIDATE

Auth

Authentication error (Auth Invalid Bios Validate). Check Steam or online service state, ticket and account status.

local 208 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500D1 - AUTH_BIOS_REQUEST_CREATE

Auth

Authentication error (Auth Bios Request Create). Check Steam or online service state, ticket and account status.

local 209 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500D2 - AUTH_BIOS_REQUEST_SEND

Auth

Authentication error (Auth Bios Request Send). Check Steam or online service state, ticket and account status.

local 210 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500D3 - AUTH_BIOS_REQUEST_WAIT

Auth

Authentication error (Auth Bios Request Wait). Check Steam or online service state, ticket and account status.

local 211 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500D4 - AUTH_UNKNOWN_BIOS_VALIDATE

Auth

Authentication error (Auth Unknown Bios Validate). Check Steam or online service state, ticket and account status.

local 212 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500E0 - AUTH_INVALID_BIOS_ONVALIDATE

Auth

Authentication error (Auth Invalid Bios Onvalidate). Check Steam or online service state, ticket and account status.

local 224 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500E1 - AUTH_BIOS_WRONG_RESPONSE

Auth

Authentication error (Auth Bios Wrong Response). Check Steam or online service state, ticket and account status.

local 225 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X000500E2 - AUTH_UNKNOWN_BIOS_ONVALIDATE

Auth

Authentication error (Auth Unknown Bios Onvalidate). Check Steam or online service state, ticket and account status.

local 226 category 5 Auth and license
Quick check
  • Check Steam/online service availability and account state.
  • Restart the client so it receives a fresh auth ticket.
  • License or ban-like errors can also have an account-side cause.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / BattlEye

0X000500F0 - BATTLEYE

Client

BattlEye kick; this can be an admin kick or a BE-side reason.

local 240 category 5 BattlEye
Quick check
  • Ask for the extra reason shown by BattlEye.
  • Check the BE license, service state and server BattlEye log.
  • Admin kicks and automatic BE kicks can appear under the same code.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X00050100 - UNM1

Network

Unknown online or network error. Check the full error text, client log and server log.

local 256 category 5 Auth and license
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X00050101 - UNM2

Network

Unknown online or network error. Check the full error text, client log and server log.

local 257 category 5 Auth and license
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X00050102 - UNM3

Network

Unknown online or network error. Check the full error text, client log and server log.

local 258 category 5 Auth and license
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X00050103 - UNM4

Network

Unknown online or network error. Check the full error text, client log and server log.

local 259 category 5 Auth and license
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X00050104 - UNM5

Network

Unknown online or network error. Check the full error text, client log and server log.

local 260 category 5 Auth and license
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Auth and license

0X00050105 - UNM6

Network

Unknown online or network error. Check the full error text, client log and server log.

local 261 category 5 Auth and license
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Client kick / Session kick

0X0005FFFF - UNKNOWN

Client

Unknown or fallback error. This also appears when no more specific code is registered.

local -1 category 5 Session kick
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.

Online service / Online service

0X00060001 - CANCEL

Info

The operation was cancelled or entered a cancel state.

local 1 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060002 - BAD_PARAMETER

Client

At least one input parameter is invalid.

local 2 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060003 - NOT_FOUND

Client

The call could not find the requested data.

local 3 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060004 - NOT_IMPLEMENTED

Client

The call is not supported on this platform.

local 4 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060005 - PURCHASE_REQUIRED

Client

Console content or entitlement is missing: the user does not own the required content.

local 5 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060006 - NOT_ALLOWED

Client

The operation is not allowed: restriction or missing permission.

local 6 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060007 - BANNED

Ban

The user is banned from certain online actions.

local 7 category 6 Online service
Quick check
  • Check whitelist, banlist and the admin/RCON kick reason.
  • Ask the player for the full on-screen error text too.
  • On the server side, inspect fresh logs by the player SteamID or name.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060008 - LOGICAL

Client

API usage or logic error, such as using an expired native object.

local 8 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060009 - WRONG_RESPONSE_DATA

Client

Unexpected response format received.

local 9 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006000A - SERVER_HEARTBEAT_SERVER_NOT_FOUND

Client

The server is no longer registered in the service.

local 10 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006000B - SERVER_REGISTER_ALREADY_EXISTS

Client

The server is already registered.

local 11 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006000C - REQUEST_CREATE_FAIL_XHR

Client

Opening or creating the request failed.

local 12 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006000D - REQUEST_SEND_FAIL

Client

Sending the request or request data failed.

local 13 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006000E - REQUEST_WAIT_FAIL

Client

Waiting for the synchronous request to finish failed.

local 14 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006000F - NON_JSON_RESPONSE

Client

A JSON response was expected, but a non-JSON response was received.

local 15 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060015 - UPDATE_REQUIRED

Client

A required console update is available and must be installed.

local 21 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060016 - UPDATE_REQUIRED_AND_DOWNLOADED

Client

A required console update has already been downloaded and is ready to install.

local 22 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060017 - COMUNICATION_ERROR

Client

Resource or service is unreachable, for example 404, no internet or general communication error.

local 23 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060018 - UNKNOWN

Client

Unknown or fallback error. This also appears when no more specific code is registered.

local 24 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X00060019 - BAD_SCRIPT

Client

Extended error: the script is not linked correctly with the engine.

local 25 category 6 Online service
Quick check
  • Ask for the full error code and full error text.
  • Check fresh client and server logs for the same timestamp.
  • On modded servers, first verify mod list, PBO and signature matches.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006001A - COMMUNICATION_TIMED_OUT

Network

A communication timeout occurred during connection.

local 26 category 6 Online service
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006001B - COMMUNICATION_RESET

Network

The connection was reset.

local 27 category 6 Online service
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.

Online service / Online service

0X0006001C - COMMUNICATION_ABORTED

Network

The connection was aborted.

local 28 category 6 Online service
Quick check
  • Check that the server is running, the IP/port is correct and it is not restarting.
  • Review firewall, port forwarding, VPN and internet stability.
  • Retry after a short wait, then compare client and server log timestamps.

On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.