184 matches
Searches by error code, name, description and likely fix direction.
Client connection / Before connection
0X00020001 - SERVER_UNREACHABLE
Network
The server cannot be reached: offline, restarting, wrong IP/port, firewall or network issue.
local 1
category 2
Before connection
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
Client connection / Before connection
0X00020002 - ALREADY_CONNECTING
Client
The client is already trying to connect to a server.
local 2
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X00020003 - ERROR_MSG_SHOWED
Client
There is already an unacknowledged error dialog on the screen.
local 3
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X00020004 - INCORRECT_CLIENT_STATE
Client
The client state does not allow a new connection: it is already connecting or already in-game.
local 4
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X00020005 - INVALID_SESSION
Client
The session GUID is empty or invalid.
local 5
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X00020006 - VERSION_MISMATCH
Client
Server and client version or build do not match.
local 6
category 2
Before connection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
Client connection / Before connection
0X00020007 - VERSION_MISMATCH_RB
Client
The client build is lower than the requiredBuild value in serverDZ.cfg.
local 7
category 2
Before connection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
Client connection / Before connection
0X00020008 - VERSION_MISMATCH_AB
Client
The client build is higher than the allowedBuild value in serverDZ.cfg.
local 8
category 2
Before connection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
Client connection / Before connection
0X00020009 - DLC_CHECK_FAILED
Client
The client is missing DLC required by the server.
local 9
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X0002000A - EMPTY_PASSWORD
Client
An empty password was submitted for a password-protected server.
local 10
category 2
Before connection
Quick check
- Check the server password and make sure the password field was not left empty.
- Verify that the launcher or DayZ client sends the same password.
- If the server password just changed, start a fresh connection attempt.
Client connection / Before connection
0X0002000B - PASSWORD
Client
The server is password-protected; this is a technical state, not always a normal error dialog.
local 11
category 2
Before connection
Quick check
- Check the server password and make sure the password field was not left empty.
- Verify that the launcher or DayZ client sends the same password.
- If the server password just changed, start a fresh connection attempt.
Client connection / Before connection
0X0002000C - BE_LICENCE
Auth
When using BattlEye, the client has not accepted the BE license yet.
local 12
category 2
Before connection
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
Client connection / Before connection
0X0002000D - ALREADY_ON_ANOTHER_SERVER
Client
The account or character is already active on another server.
local 13
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X0002000E - COMMUNICATION_TIMED_OUT
Network
A communication timeout occurred during connection.
local 14
category 2
Before connection
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
Client connection / Before connection
0X0002000F - ALREADY_ON_SERVER
Client
The player is already on this server.
local 15
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client connection / Before connection
0X0002FFFF - UNKNOWN
Client
Unknown or fallback error. This also appears when no more specific code is registered.
local -1
category 2
Before connection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Server response / Server rejection
0X00030001 - WRONG_PASSWORD
Server
Wrong server password.
local 1
category 3
Server rejection
Quick check
- Check the server password and make sure the password field was not left empty.
- Verify that the launcher or DayZ client sends the same password.
- If the server password just changed, start a fresh connection attempt.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030002 - WRONG_VERSION
Server
With forceSameBuild enabled, server and client build are not identical.
local 2
category 3
Server rejection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030003 - CONNECT_ERROR
Server
General or unknown server-side connection error.
local 3
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030004 - SESSION_FULL
Server
The server is full.
local 4
category 3
Server rejection
Quick check
- Check whether the server is full, locked or shutting down.
- Review server status and the latest restart schedule.
- If admin lock is active, the player should retry only after it is removed.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030005 - FILE_PATCHING
Server
Forbidden or invalid file patching state.
local 5
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030006 - ALREADY_CONNECTED
Server
The client is already connected.
local 6
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030007 - HOST_ADDRESS
Server
Host address resolution failed.
local 7
category 3
Server rejection
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030008 - NET_CHANNEL
Server
The client could not create a NetChannel.
local 8
category 3
Server rejection
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030009 - CONNECT
Server
The connection operation itself failed.
local 9
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003000A - REQUEST_PLAYER
Server
Player request failed.
local 10
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003000B - CREATE_PLAYER
Server
Player creation failed.
local 11
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003000C - TIMEOUT
Network
Network packet timeout.
local 12
category 3
Server rejection
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003000D - UID
Server
UID lookup failed.
local 13
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003000E - NET_CHANNEL_SERVER
Server
The server could not create a NetChannel.
local 14
category 3
Server rejection
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003000F - ACTIVATE
Server
Session activation failed.
local 15
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030010 - SERVER_LOCKED
Server
The server is locked by an admin.
local 16
category 3
Server rejection
Quick check
- Check whether the server is full, locked or shutting down.
- Review server status and the latest restart schedule.
- If admin lock is active, the player should retry only after it is removed.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030011 - SERVER_SHUTDOWN
Server
The server is shutting down or disconnecting players because of shutdown.
local 17
category 3
Server rejection
Quick check
- Check whether the server is full, locked or shutting down.
- Review server status and the latest restart schedule.
- If admin lock is active, the player should retry only after it is removed.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030012 - BUILD_SMALLER
Server
The client build is older and must be updated.
local 18
category 3
Server rejection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030013 - BUILD_GREATER
Server
The client build is newer; the server must update or the player must wait for a compatible server.
local 19
category 3
Server rejection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030014 - VERSION_SMALLER
Server
The client version is lower.
local 20
category 3
Server rejection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030015 - VERSION_GREATER
Server
The client version is higher.
local 21
category 3
Server rejection
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030016 - EQUAL_MOD
Mod error
With equalModRequired enabled, server and client mod lists do not match.
local 22
category 3
Server rejection
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030017 - CLIENT_DIAG
Server
The client uses the Diag executable, but the server does not.
local 23
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030018 - SERVER_DIAG
Server
The server uses the Diag executable, but the client does not.
local 24
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X00030019 - NO_DEVICE_ID
Server
The client did not obtain a device ID.
local 25
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Server response / Server rejection
0X0003FFFF - UNKNOWN
Server
Unknown or fallback error. This also appears when no more specific code is registered.
local -1
category 3
Server rejection
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
The server has already seen the connection attempt, so fresh server logs are especially useful.
Script state / UI or script state
0X00040001 - ALREADY_CONNECTING
Client
The client is already trying to connect to a server.
local 1
category 4
UI or script state
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Script state / UI or script state
0X00040002 - ALREADY_CONNECTING_THIS
Client
The client is already trying to connect to exactly this server.
local 2
category 4
UI or script state
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Script state / UI or script state
0X0004FFFF - UNKNOWN
Client
Unknown or fallback error. This also appears when no more specific code is registered.
local -1
category 4
UI or script state
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
Client kick / Session kick
0X00050001 - SERVER_EXIT
Client
The server disconnects the client as part of its final shutdown attempt.
local 1
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050002 - KICK_ALL_ADMIN
Client
RCON/admin kicked everyone.
local 2
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050003 - KICK_ALL_SERVER
Client
The server kicked everyone.
local 3
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050004 - TIMEOUT
Network
Network packet timeout.
local 4
category 5
Session kick
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050005 - LOGOUT
Info
Normal logout, not a real error.
local 5
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050006 - KICK
Client
Generic kick, often with extra text or a BattlEye reason.
local 6
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050007 - BAN
Ban
The player is banned.
local 7
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050008 - PING
Client
Kick caused by too high ping.
local 8
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050009 - MODIFIED_DATA
Mod error
Modified or corrupted client data or installation.
local 9
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005000A - UNSTABLE_NETWORK
Network
The internet connection is too unstable.
local 10
category 5
Session kick
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005000B - SERVER_SHUTDOWN
Client
The server is shutting down or disconnecting players because of shutdown.
local 11
category 5
Session kick
Quick check
- Check whether the server is full, locked or shutting down.
- Review server status and the latest restart schedule.
- If admin lock is active, the player should retry only after it is removed.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005000C - NOT_WHITELISTED
Client
The player is not whitelisted.
local 12
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X0005000D - NO_IDENTITY
Client
No identity arrived during player creation.
local 13
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005000E - NO_INPUT_INTERFACE
Client
There is no input interface for the player.
local 14
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005000F - INVALID_UID
Client
Invalid UID during identity creation.
local 15
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050010 - BANK_COUNT
Ban
Bank/PBO bank count changed; integrity is suspicious.
local 16
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050011 - ADMIN_KICK
Client
Kick by an admin.
local 17
category 5
Session kick
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050012 - INVALID_ID
Client
Invalid player ID.
local 18
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050013 - INPUT_HACK
Client
The client sent a physically impossible amount of input.
local 19
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050014 - QUIT
Info
The player closed the game; no error dialog.
local 20
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050015 - LEAVE
Info
The player left with the Leave button; no error dialog.
local 21
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050030 - LOGIN_MACHINE_ERROR
Client
General LoginMachine fallback error.
local 48
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050031 - PLAYER_STATE_TIMEOUT
Network
Too much time spent in one LoginMachine state.
local 49
category 5
Session kick
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050032 - IDENTITY_NOT_CREATED
Client
The player was assigned, but identity has not been created yet.
local 50
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050033 - DUPLICATE_UID
Client
The same UID is trying to log in while the old session has not fully exited.
local 51
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050034 - DB_PING_RESPONSE
Client
Login or database error (Db Ping Response). Check server-side login and database logs.
local 52
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050035 - DB_IDENTITY
Client
Login or database error (Db Identity). Check server-side login and database logs.
local 53
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050036 - DB_TIMEOUT
Network
Login or database error (Db Timeout). Check server-side login and database logs.
local 54
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050037 - DB_BAD_VERSION
Client
Login or database error (Db Bad Version). Check server-side login and database logs.
local 55
category 5
Login and database
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050038 - DB_ERROR
Client
Login or database error (Db Error). Check server-side login and database logs.
local 56
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050039 - DB_APP_ERROR
Client
Login or database error (Db App Error). Check server-side login and database logs.
local 57
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X0005003A - DB_APP_EXIT
Client
Login or database error (Db App Exit). Check server-side login and database logs.
local 58
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X0005003B - DB_BAD_DATA
Client
Login or database error (Db Bad Data). Check server-side login and database logs.
local 59
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X0005003C - DB_GET_RESPONSE
Client
Login or database error (Db Get Response). Check server-side login and database logs.
local 60
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005003D - NO_PLAYER
Client
Player was not created on the server.
local 61
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005003E - CREATE_NEW_CLIENT
Client
Create New Client in Client kick. Check the full error text and fresh client/server logs.
local 62
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005003F - CREATE_LOADED_CHAR
Client
Create Loaded Char in Client kick. Check the full error text and fresh client/server logs.
local 63
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050040 - LOAD_LOADED_CHAR
Client
Load Loaded Char in Client kick. Check the full error text and fresh client/server logs.
local 64
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050041 - NO_NETWORK_INFO
Network
No network info exists for the player.
local 65
category 5
Session kick
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050042 - CREATE_READY_CLIENT
Client
Create Ready Client in Client kick. Check the full error text and fresh client/server logs.
local 66
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050043 - RECONNECT_INFO
Client
No reconnect info exists.
local 67
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050044 - RECONNECT_IDENTITY
Client
No reconnect identity exists.
local 68
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050045 - RECONNECT_CHAR
Client
No reconnect character exists.
local 69
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050046 - ALREADY_ON_ANOTHER_SERVER
Client
The account or character is already active on another server.
local 70
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050047 - BIOS_ERROR
Client
BIOS/online service communication error.
local 71
category 5
Session kick
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050050 - INIT_RESPAWN_IDENTITY
Client
Respawn or character state could not be processed correctly (Init Respawn Identity).
local 80
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050051 - RESPAWN_IDENTITY
Client
Respawn or character state could not be processed correctly (Respawn Identity).
local 81
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050052 - NEW_RESPAWN_NETWORK
Network
Respawn or character state could not be processed correctly (New Respawn Network).
local 82
category 5
Session kick
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Login and database
0X00050053 - NEW_RESPAWN_IDENTITY
Client
Respawn or character state could not be processed correctly (New Respawn Identity).
local 83
category 5
Login and database
Quick check
- Check server login/database logs around the connection time.
- Wait a few minutes if an old session or character load is stuck.
- If it affects multiple players at once, a server-side backend or database issue is likely.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050054 - NEW_RESPAWN_INFO
Client
Respawn or character state could not be processed correctly (New Respawn Info).
local 84
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050055 - RESPAWN_NEW_CLIENT
Client
Respawn or character state could not be processed correctly (Respawn New Client).
local 85
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050060 - PLAYER_VERIFICATION
Client
General player verification fallback error.
local 96
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050061 - NO_INFO
Client
No player info exists.
local 97
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050062 - BROKEN_DATA
Client
Corrupted data prevents verification.
local 98
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X00050070 - VERIFICATION_ERROR
Client
General verification error.
local 112
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050071 - VE_UNKNOWN
Client
Unknown verification error.
local 113
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050072 - VE_DECOMPRESS
Client
Data received by the server is corrupted or cannot be decompressed.
local 114
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050073 - VE_MISSING_MOD
Mod error
The client is missing a mod that exists on the server.
local 115
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050075 - VE_CLIENT_CORRUPT
Client
Client installation or mod is corrupted.
local 117
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050076 - VE_SERVER_CORRUPT
Client
Server installation or mod is corrupted.
local 118
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050077 - VE_UNEXPECTED_MOD_PBO
Mod error
The client has an unexpected PBO that is not part of the server.
local 119
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050078 - VE_UM_ROGUE_PBO
Mod error
Unexpected or foreign PBO on the client side.
local 120
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050079 - VE_UM_CLIENT_UPDATED
Client
Extra PBO is likely caused by a newer client mod version.
local 121
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X0005007A - VE_UM_SERVER_UPDATED
Client
Extra PBO is likely caused by a newer server mod version.
local 122
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X0005007B - VE_UNEXPECTED_SOURCE
Client
The source of the extra PBO cannot be determined.
local 123
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X0005007C - VE_PATCHED_PBO
Mod error
Patched or modified PBO on the client.
local 124
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X0005007D - VE_INTEGRITY
Mod error
Corrupted file or integrity error.
local 125
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X0005007E - VE_MISSING_BISIGN
Mod error
The .bisign file is missing for a PBO.
local 126
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X0005007F - VE_MISSING_PBO
Mod error
Missing PBO.
local 127
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050080 - VE_M_ROGUE_PBO
Mod error
Missing PBO of unknown origin.
local 128
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050081 - VE_M_CLIENT_UPDATED
Client
Missing PBO is likely caused by a newer client mod version.
local 129
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050082 - VE_M_SERVER_UPDATED
Client
Missing PBO is likely caused by a newer server mod version.
local 130
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050083 - VE_M_SERVER_CORRUPT
Client
Server-side installation or mod is corrupted.
local 131
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050084 - VE_M_CLIENT_CORRUPT
Client
Client-side installation or mod is corrupted.
local 132
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050085 - VE_M_UNEXPECTED_SOURCE
Client
The source of the missing PBO cannot be determined.
local 133
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050086 - VE_GPROJ
Client
Client and server .gproj files do not match.
local 134
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050090 - PBO_MISMATCH
Mod error
Server and client are using different PBO files.
local 144
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050091 - PBO_VERSION_MISMATCH
Mod error
Server and client PBO versions are different.
local 145
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050092 - PBO_CLIENT_UPDATED
Mod error
The client PBO is newer.
local 146
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Mod / PBO check
0X00050093 - PBO_SERVER_UPDATED
Mod error
The server PBO is newer.
local 147
category 5
Mod / PBO check
Quick check
- On the client side, update or redownload the affected mods.
- Check that server and client use the same mod list, PBOs and .bisign files.
- On the server side, remove old PBOs, old bisign files or wrong bikeys from deploy/keys.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500A0 - AUTH_ERROR
Auth
General authentication fallback error.
local 160
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500A1 - AUTH_NO_USER
Auth
User not found.
local 161
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B0 - AUTH_INVALID_STEAM_VALIDATE
Auth
Authentication error (Auth Invalid Steam Validate). Check Steam or online service state, ticket and account status.
local 176
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B1 - AUTH_NO_SERVER
Auth
Authentication error (Auth No Server). Check Steam or online service state, ticket and account status.
local 177
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B2 - AUTH_INVALID_TICKET
Auth
Invalid Steam ticket.
local 178
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B3 - AUTH_DUPLICATE_REQUEST
Auth
Authentication error (Auth Duplicate Request). Check Steam or online service state, ticket and account status.
local 179
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B4 - AUTH_INVALID_VERSION
Auth
Authentication error (Auth Invalid Version). Check Steam or online service state, ticket and account status.
local 180
category 5
Auth and license
Quick check
- Check whether the DayZ client and server builds match.
- Review forceSameBuild, requiredBuild and allowedBuild settings.
- Update the client or wait until the server updates to a compatible build.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B5 - AUTH_GAME_MISMATCH
Auth
Authentication error (Auth Game Mismatch). Check Steam or online service state, ticket and account status.
local 181
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500B6 - AUTH_EXPIRED_TICKET
Auth
Expired ticket.
local 182
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C0 - AUTH_INVALID_STEAM_ONVALIDATE
Auth
Authentication error (Auth Invalid Steam Onvalidate). Check Steam or online service state, ticket and account status.
local 192
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C1 - AUTH_USER_NOT_CONNECTED
Auth
Authentication error (Auth User Not Connected). Check Steam or online service state, ticket and account status.
local 193
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C2 - AUTH_LICENCE
Auth
Expired or invalid license.
local 194
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C3 - AUTH_SERVICE_BAN
Ban
VAC/service ban for this game.
local 195
category 5
Auth and license
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C4 - AUTH_LOGGED_IN_ELSEWHERE
Auth
The account is also logged in elsewhere.
local 196
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C5 - AUTH_TIMEOUT
Network
VAC/anti-cheat verification timed out.
local 197
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C6 - AUTH_CANCELED
Auth
Authentication error (Auth Canceled). Check Steam or online service state, ticket and account status.
local 198
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C7 - AUTH_ALREADY_USED
Auth
The ticket has already been used.
local 199
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C8 - AUTH_TICKET_INVALID
Auth
Authentication error (Auth Ticket Invalid). Check Steam or online service state, ticket and account status.
local 200
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500C9 - AUTH_PUBLISHER_BAN
Ban
Publisher/game ban.
local 201
category 5
Auth and license
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500D0 - AUTH_INVALID_BIOS_VALIDATE
Auth
Authentication error (Auth Invalid Bios Validate). Check Steam or online service state, ticket and account status.
local 208
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500D1 - AUTH_BIOS_REQUEST_CREATE
Auth
Authentication error (Auth Bios Request Create). Check Steam or online service state, ticket and account status.
local 209
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500D2 - AUTH_BIOS_REQUEST_SEND
Auth
Authentication error (Auth Bios Request Send). Check Steam or online service state, ticket and account status.
local 210
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500D3 - AUTH_BIOS_REQUEST_WAIT
Auth
Authentication error (Auth Bios Request Wait). Check Steam or online service state, ticket and account status.
local 211
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500D4 - AUTH_UNKNOWN_BIOS_VALIDATE
Auth
Authentication error (Auth Unknown Bios Validate). Check Steam or online service state, ticket and account status.
local 212
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500E0 - AUTH_INVALID_BIOS_ONVALIDATE
Auth
Authentication error (Auth Invalid Bios Onvalidate). Check Steam or online service state, ticket and account status.
local 224
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500E1 - AUTH_BIOS_WRONG_RESPONSE
Auth
Authentication error (Auth Bios Wrong Response). Check Steam or online service state, ticket and account status.
local 225
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X000500E2 - AUTH_UNKNOWN_BIOS_ONVALIDATE
Auth
Authentication error (Auth Unknown Bios Onvalidate). Check Steam or online service state, ticket and account status.
local 226
category 5
Auth and license
Quick check
- Check Steam/online service availability and account state.
- Restart the client so it receives a fresh auth ticket.
- License or ban-like errors can also have an account-side cause.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / BattlEye
0X000500F0 - BATTLEYE
Client
BattlEye kick; this can be an admin kick or a BE-side reason.
local 240
category 5
BattlEye
Quick check
- Ask for the extra reason shown by BattlEye.
- Check the BE license, service state and server BattlEye log.
- Admin kicks and automatic BE kicks can appear under the same code.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X00050100 - UNM1
Network
Unknown online or network error. Check the full error text, client log and server log.
local 256
category 5
Auth and license
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X00050101 - UNM2
Network
Unknown online or network error. Check the full error text, client log and server log.
local 257
category 5
Auth and license
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X00050102 - UNM3
Network
Unknown online or network error. Check the full error text, client log and server log.
local 258
category 5
Auth and license
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X00050103 - UNM4
Network
Unknown online or network error. Check the full error text, client log and server log.
local 259
category 5
Auth and license
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X00050104 - UNM5
Network
Unknown online or network error. Check the full error text, client log and server log.
local 260
category 5
Auth and license
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Auth and license
0X00050105 - UNM6
Network
Unknown online or network error. Check the full error text, client log and server log.
local 261
category 5
Auth and license
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Client kick / Session kick
0X0005FFFF - UNKNOWN
Client
Unknown or fallback error. This also appears when no more specific code is registered.
local -1
category 5
Session kick
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
For ClientKicked codes, the extra kick/BattlEye text is often more useful than the technical code itself.
Online service / Online service
0X00060001 - CANCEL
Info
The operation was cancelled or entered a cancel state.
local 1
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060002 - BAD_PARAMETER
Client
At least one input parameter is invalid.
local 2
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060003 - NOT_FOUND
Client
The call could not find the requested data.
local 3
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060004 - NOT_IMPLEMENTED
Client
The call is not supported on this platform.
local 4
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060005 - PURCHASE_REQUIRED
Client
Console content or entitlement is missing: the user does not own the required content.
local 5
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060006 - NOT_ALLOWED
Client
The operation is not allowed: restriction or missing permission.
local 6
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060007 - BANNED
Ban
The user is banned from certain online actions.
local 7
category 6
Online service
Quick check
- Check whitelist, banlist and the admin/RCON kick reason.
- Ask the player for the full on-screen error text too.
- On the server side, inspect fresh logs by the player SteamID or name.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060008 - LOGICAL
Client
API usage or logic error, such as using an expired native object.
local 8
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060009 - WRONG_RESPONSE_DATA
Client
Unexpected response format received.
local 9
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006000A - SERVER_HEARTBEAT_SERVER_NOT_FOUND
Client
The server is no longer registered in the service.
local 10
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006000B - SERVER_REGISTER_ALREADY_EXISTS
Client
The server is already registered.
local 11
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006000C - REQUEST_CREATE_FAIL_XHR
Client
Opening or creating the request failed.
local 12
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006000D - REQUEST_SEND_FAIL
Client
Sending the request or request data failed.
local 13
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006000E - REQUEST_WAIT_FAIL
Client
Waiting for the synchronous request to finish failed.
local 14
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006000F - NON_JSON_RESPONSE
Client
A JSON response was expected, but a non-JSON response was received.
local 15
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060015 - UPDATE_REQUIRED
Client
A required console update is available and must be installed.
local 21
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060016 - UPDATE_REQUIRED_AND_DOWNLOADED
Client
A required console update has already been downloaded and is ready to install.
local 22
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060017 - COMUNICATION_ERROR
Client
Resource or service is unreachable, for example 404, no internet or general communication error.
local 23
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060018 - UNKNOWN
Client
Unknown or fallback error. This also appears when no more specific code is registered.
local 24
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X00060019 - BAD_SCRIPT
Client
Extended error: the script is not linked correctly with the engine.
local 25
category 6
Online service
Quick check
- Ask for the full error code and full error text.
- Check fresh client and server logs for the same timestamp.
- On modded servers, first verify mod list, PBO and signature matches.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006001A - COMMUNICATION_TIMED_OUT
Network
A communication timeout occurred during connection.
local 26
category 6
Online service
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006001B - COMMUNICATION_RESET
Network
The connection was reset.
local 27
category 6
Online service
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.
Online service / Online service
0X0006001C - COMMUNICATION_ABORTED
Network
The connection was aborted.
local 28
category 6
Online service
Quick check
- Check that the server is running, the IP/port is correct and it is not restarting.
- Review firewall, port forwarding, VPN and internet stability.
- Retry after a short wait, then compare client and server log timestamps.
On PC, BIOSError is often a log or online service state, not always a classic in-game popup error.