Local authority on the host
The launcher runs where the server files live, so it can see paths, processes, ports and Workshop content directly.
Run your DayZ server from your own machine. Manage it from the interface or the command line – even with an AI agent.
DayZ hosting usually means SteamCMD windows, hand-edited config files, mod folders, key copies, firewall checks and a separate web panel. Titan Server Launcher gathers those steps into a guided local tool that still keeps the owner in control.
The launcher runs where the server files live, so it can see paths, processes, ports and Workshop content directly.
Each server keeps its own settings, ports, map, mod list, keys, profiles, backups and publish state. Restart schedule, warnings and auto-update are set per instance too.
Preflight validation, key sync and restore rules help catch common launch mistakes before players feel them.
Free download. Available after login.
TitanServerLauncherSetup-1.5.1.exe is the stable download since 2026-10-18. Verify the size and SHA256 after downloading.
Size: 93,026,687 bytes (88.7 MiB)
SHA256: 445108151C65D3437BB10B84C194E9C864E5A6F0DFA59FB5C445D5E1972A4EA1
1.5.0: each instance starts its own executable with a relative profiles path. Configuration saves preserve unknown lines and comments; previews, responses and logs redact passwords.
1.5.1: the DayZ update watchdog defers in SteamClient mode and in Auto while Steam is running. The launcher handles client copies; otherwise the watchdog checks and updates the server anonymously.
Titan Server Launcher CLI referenceTitan can reuse completed server and Workshop downloads from your signed-in Steam client. During maintenance it copies ready files into its own server instances. It blocks account-based SteamCMD login while Steam is signed in, so updates do not sign you out. The client is not started or controlled by Titan; copies need extra disk space.
The launcher keeps the operational pieces close: setup, config, mods, runtime, backups and web control. All of it is available from the command line as well.
Detect SteamCMD, install the DayZ Dedicated Server and validate files before launch.
Add Workshop IDs, scan local mod folders, sync keys and build clean -mod / -serverMod launch arguments.
Generate serverDZ.cfg from structured settings and keep per-server profiles consistent.
Start the DayZ server process, monitor health, check ports and recover from crashes. Recurring and one-off restarts, scheduled independently.
Publish server state, heartbeat data and manifests so the web panel can become a remote admin surface.
Create ZIP snapshots, restore stopped instances and clean old log or crash files.
Titan Server Launcher is not built for humans only. An AI agent can run it end to end: Claude Code, OpenAI Codex, Google Antigravity or any agent that can use a command line. Ideal for developers and server operators who want to automate.
The titan CLI controls the running launcher through a local, administrator-only named pipe. Risks: read, write, destructive (explicit authorization and --yes), forbidden (never executed). Unknown commands fail closed. The CLI is not a remote network listener.
titan server create --name "Test" --auto-ports --open-firewall --wait
titan server settings <id> --restart-every 6h --restart-warnings 30,15,5
titan mod list <id> --json
titan server restart <id> --in 15m
Titan Server Manager (TSM) is the DayZ server mod for live players, telemetry and explicitly permitted game actions. The website relays authenticated owner actions through the API. Availability depends on installed versions, fresh capabilities and successful negotiation.
The designated launcher exchanges commands, snapshots and results with the mod through local profile files protected by OS permissions. It connects the host to the backend. The local mod link requires no API token; host authentication remains separate.
The optional transport uses POST /titanmod/v2/{register,negotiate,poll,report,result,ack}: bind the installation, negotiate, poll commands, report state and acknowledge terminal results. Local and remote mutation are mutually exclusive. API support alone does not prove live integration.
permissions.actors[].allow is the complete allowlist for immutable actor IDs, intersected with enabled capabilities and adapter policy. A role or display name grants nothing. Keep install-bound credentials in secure configuration, never in command payloads, public pages or logs.
HTTP 2xx or queued is not execution success. Inspect terminal results; never automatically switch transports after an unknown outcome. restartMission affects the mission; process restart belongs to the launcher. DayZ engine TLS identity verification is not established: use a trusted isolated network or authenticated tunnel and a proxy validating upstream TLS.
A searchable reference for common DayZ server files, folders, editable values and risky operations. Useful before config, economy, mod and BattlEye RCON changes.
The product is not just a download button. It is the local operator layer between Steam, DayZ server files, BattlEye RCON, Workshop content and the owner dashboard. Through the titan command-line client, scripts and AI agents can use it too.
Install SteamCMD and DayZ server files, then create the local server workspace.
Set map, ports, passwords, profile paths, mods and server visibility.
Run preflight checks, sync keys, generate config and start the DayZ process.
Use RCON, live status, backups, logs and remote dashboard actions during daily admin work.