Day[Z] Titan Launcher
Modding com DayZ Tools

Base de Conhecimento do Modder

Referência pesquisável sobre DayZ Tools, builds de PBO, chaves, modelos, texturas, publicação no Workshop e erros típicos de modders.

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Modder config.cpp knowledge base / Modder config start

PBO opener es config.cpp: hol talalod a modder config ertekeket

Modder config start

PBO opener es config.cpp: hol talalod a modder config ertekeket is a DayZ Tools reference entry for Modder config start. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

PboViewer config.cpp CfgVehicles CfgWeapons CfgAmmo
Detalhes

Purpose

  • PBO opener es config.cpp: hol talalod a modder config ertekeket belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: PboViewer, config.cpp, CfgVehicles, CfgWeapons, CfgAmmo.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
PBO creation and packaging / PBO build

Addon Builder

PBO build

Addon Builder is a DayZ Tools reference entry for PBO build. Use it in the PBO creation and packaging area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\AddonBuilder\AddonBuilder.exe
Detalhes

Purpose

  • Addon Builder belongs to the PBO creation and packaging area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\AddonBuilder\AddonBuilder.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
PBO creation and packaging / PBO build

Binarize

PBO build

Binarize is a DayZ Tools reference entry for PBO build. Use it in the PBO creation and packaging area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\Binarize\binarize.exe
Detalhes

Purpose

  • Binarize belongs to the PBO creation and packaging area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\Binarize\binarize.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
PBO creation and packaging / PBO build

FileBank

PBO build

FileBank is a DayZ Tools reference entry for PBO build. Use it in the PBO creation and packaging area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\PboUtils\FileBank.exe
Detalhes

Purpose

  • FileBank belongs to the PBO creation and packaging area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\PboUtils\FileBank.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
PBO creation and packaging / PBO build

BankRev

PBO build

BankRev is a DayZ Tools reference entry for PBO build. Use it in the PBO creation and packaging area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\PboUtils\BankRev.exe vagy BankRevGUI.exe
Detalhes

Purpose

  • BankRev belongs to the PBO creation and packaging area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\PboUtils\BankRev.exe vagy BankRevGUI.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
PBO creation and packaging / PBO build

PboViewer

PBO build

PboViewer is a DayZ Tools reference entry for PBO build. Use it in the PBO creation and packaging area to check paths, files, build output, signatures or Workshop steps before publishing.

PboViewer GUI PboViewer CLI: packFolder, unpackFolder, listFiles
Detalhes

Purpose

  • PboViewer is an external, open-source, cross-platform PBO maker/unpacker with GUI and CLI usage.
  • Related tool or path: PboViewer GUI, PboViewer CLI: packFolder, unpackFolder, listFiles.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.

Project and release

CLI examples

  • ./PboViewer packFolder --path="C:\test"
  • ./PboViewer unpackFolder --path="C:\test.pbo"
  • ./PboViewer listFiles --path="C:\test.pbo"

DayZ release note

  • Use it for inspection, listing, unpacking or simple tests, but keep Addon Builder/Binarize and DSUtils signature checks in the release flow.
  • When unpacking third-party PBOs, respect the mod license and usage rights.
Config, binary config and conversion / Config and script

CfgConvert

Config and script

CfgConvert is a DayZ Tools reference entry for Config and script. Use it in the Config, binary config and conversion area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\CfgConvert\CfgConvert.exe
Detalhes

Purpose

  • CfgConvert belongs to the Config, binary config and conversion area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\CfgConvert\CfgConvert.exe.

Practical checks

  • Check config.cpp, CfgPatches, CfgMods and requiredAddons before the build.
  • Read script compile errors together with the affected path and file name.
Config, binary config and conversion / Config and script

BinMake

Config and script

BinMake is a DayZ Tools reference entry for Config and script. Use it in the Config, binary config and conversion area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\BinMake\binMake.exe
Detalhes

Purpose

  • BinMake belongs to the Config, binary config and conversion area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\BinMake\binMake.exe.

Practical checks

  • Check config.cpp, CfgPatches, CfgMods and requiredAddons before the build.
  • Read script compile errors together with the affected path and file name.
Textures, images and materials / Texture and material

ImageToPAA

Texture and material

ImageToPAA is a DayZ Tools reference entry for Texture and material. Use it in the Textures, images and materials area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\ImageToPAA\ImageToPAA.exe vagy imageToPaaGUI.exe
Detalhes

Purpose

  • ImageToPAA belongs to the Textures, images and materials area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\ImageToPAA\ImageToPAA.exe vagy imageToPaaGUI.exe.

Practical checks

  • Check PAA format, texture size, alpha channel and RVMAT paths.
  • Keep source images and exported game textures separated.
Textures, images and materials / PBO build

MatEditor

PBO build

MatEditor is a DayZ Tools reference entry for PBO build. Use it in the Textures, images and materials area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\ObjectBuilder\MatEditor.exe
Detalhes

Purpose

  • MatEditor belongs to the Textures, images and materials area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\ObjectBuilder\MatEditor.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Models and objects / PBO build

Object Builder

PBO build

Object Builder is a DayZ Tools reference entry for PBO build. Use it in the Models and objects area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\ObjectBuilder\ObjectBuilder.exe
Detalhes

Purpose

  • Object Builder belongs to the Models and objects area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\ObjectBuilder\ObjectBuilder.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Models and objects / PBO build

O2Script

PBO build

O2Script is a DayZ Tools reference entry for PBO build. Use it in the Models and objects area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\ObjectBuilder\O2Script.exe
Detalhes

Purpose

  • O2Script belongs to the Models and objects area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\ObjectBuilder\O2Script.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Models and objects / PBO build

p3d2bmp

PBO build

p3d2bmp is a DayZ Tools reference entry for PBO build. Use it in the Models and objects area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\TerrainBuilder\p3d2bmp.exe
Detalhes

Purpose

  • p3d2bmp belongs to the Models and objects area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\TerrainBuilder\p3d2bmp.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Terrain, maps and world building / PBO build

Terrain Builder

PBO build

Terrain Builder is a DayZ Tools reference entry for PBO build. Use it in the Terrain, maps and world building area to check paths, files, build output, signatures or Workshop steps before publishing.

Bin\TerrainBuilder\terrainBuilder.exe
Detalhes

Purpose

  • Terrain Builder belongs to the Terrain, maps and world building area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: Bin\TerrainBuilder\terrainBuilder.exe.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Mod structure and base files / Config and script

config.cpp

Config and script

config.cpp is a DayZ Tools reference entry for Config and script. Use it in the Mod structure and base files area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • config.cpp belongs to the Mod structure and base files area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check config.cpp, CfgPatches, CfgMods and requiredAddons before the build.
  • Read script compile errors together with the affected path and file name.
Mod structure and base files / Config and script

CfgPatches

Config and script

CfgPatches is a DayZ Tools reference entry for Config and script. Use it in the Mod structure and base files area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • CfgPatches belongs to the Mod structure and base files area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check config.cpp, CfgPatches, CfgMods and requiredAddons before the build.
  • Read script compile errors together with the affected path and file name.
Mod structure and base files / Config and script

CfgMods

Config and script

CfgMods is a DayZ Tools reference entry for Config and script. Use it in the Mod structure and base files area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • CfgMods belongs to the Mod structure and base files area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check config.cpp, CfgPatches, CfgMods and requiredAddons before the build.
  • Read script compile errors together with the affected path and file name.
Typical modding workflow / Modding reference

New mod development

Modding reference

New mod development is a DayZ Tools reference entry for Modding reference. Use it in the Typical modding workflow area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • New mod development belongs to the Typical modding workflow area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Common errors and quick causes / PBO build

Missing addon / requiredAddons error

PBO build

Missing addon / requiredAddons error is a DayZ Tools reference entry for PBO build. Use it in the Common errors and quick causes area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Missing addon / requiredAddons error belongs to the Common errors and quick causes area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Common errors and quick causes / PBO build

PBO mismatch

PBO build

PBO mismatch is a DayZ Tools reference entry for PBO build. Use it in the Common errors and quick causes area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • PBO mismatch belongs to the Common errors and quick causes area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Common errors and quick causes / Config and script

Script compile error

Config and script

Script compile error is a DayZ Tools reference entry for Config and script. Use it in the Common errors and quick causes area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Script compile error belongs to the Common errors and quick causes area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check config.cpp, CfgPatches, CfgMods and requiredAddons before the build.
  • Read script compile errors together with the affected path and file name.
Security and release rules / PBO build

Release PBO check

PBO build

Release PBO check is a DayZ Tools reference entry for PBO build. Use it in the Security and release rules area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Release PBO check belongs to the Security and release rules area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
DayZ Tools Launcher in detail / Environment

Game path setup

Environment

Game path setup is a DayZ Tools reference entry for Environment. Use it in the DayZ Tools Launcher in detail area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Game path setup belongs to the DayZ Tools Launcher in detail area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the launcher, game path and Project Drive before starting an individual tool.
  • If a tool does not start, verify the DayZ Tools installation and local paths first.
Addon Builder fields and usage / PBO build

Addon source directory

PBO build

Addon source directory is a DayZ Tools reference entry for PBO build. Use it in the Addon Builder fields and usage area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Addon source directory belongs to the Addon Builder fields and usage area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Addon Builder fields and usage / PBO build

Destination directory

PBO build

Destination directory is a DayZ Tools reference entry for PBO build. Use it in the Addon Builder fields and usage area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Destination directory belongs to the Addon Builder fields and usage area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Addon Builder fields and usage / PBO build

Binarize switch

PBO build

Binarize switch is a DayZ Tools reference entry for PBO build. Use it in the Addon Builder fields and usage area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Binarize switch belongs to the Addon Builder fields and usage area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Addon Builder fields and usage / PBO build

Clear temp folder

PBO build

Clear temp folder is a DayZ Tools reference entry for PBO build. Use it in the Addon Builder fields and usage area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Clear temp folder belongs to the Addon Builder fields and usage area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Addon Builder fields and usage / PBO build

Include / exclude file rules

PBO build

Include / exclude file rules is a DayZ Tools reference entry for PBO build. Use it in the Addon Builder fields and usage area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Include / exclude file rules belongs to the Addon Builder fields and usage area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Addon Builder fields and usage / PBO build

Reading build logs

PBO build

Reading build logs is a DayZ Tools reference entry for PBO build. Use it in the Addon Builder fields and usage area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Reading build logs belongs to the Addon Builder fields and usage area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Object Builder practical checks / PBO build

LOD check

PBO build

LOD check is a DayZ Tools reference entry for PBO build. Use it in the Object Builder practical checks area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • LOD check belongs to the Object Builder practical checks area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Object Builder practical checks / PBO build

Named selections

PBO build

Named selections is a DayZ Tools reference entry for PBO build. Use it in the Object Builder practical checks area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Named selections belongs to the Object Builder practical checks area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Object Builder practical checks / PBO build

Memory points

PBO build

Memory points is a DayZ Tools reference entry for PBO build. Use it in the Object Builder practical checks area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Memory points belongs to the Object Builder practical checks area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Object Builder practical checks / PBO build

model.cfg relationship

PBO build

model.cfg relationship is a DayZ Tools reference entry for PBO build. Use it in the Object Builder practical checks area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • model.cfg relationship belongs to the Object Builder practical checks area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Texture and material workflow with DayZ Tools / Texture and material

PNG/TGA -> PAA workflow

Texture and material

PNG/TGA -> PAA workflow is a DayZ Tools reference entry for Texture and material. Use it in the Texture and material workflow with DayZ Tools area to check paths, files, build output, signatures or Workshop steps before publishing.

ImageToPAA vagy imageToPaaGUI
Detalhes

Purpose

  • PNG/TGA -> PAA workflow belongs to the Texture and material workflow with DayZ Tools area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: ImageToPAA vagy imageToPaaGUI.

Practical checks

  • Check PAA format, texture size, alpha channel and RVMAT paths.
  • Keep source images and exported game textures separated.
Terrain and CE tools in DayZ Tools / PBO build

Basic Terrain Builder workflow

PBO build

Basic Terrain Builder workflow is a DayZ Tools reference entry for PBO build. Use it in the Terrain and CE tools in DayZ Tools area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Basic Terrain Builder workflow belongs to the Terrain and CE tools in DayZ Tools area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Which DayZ Tools utility to use and when / PBO build

Wrong or missing PBO content

PBO build

Wrong or missing PBO content is a DayZ Tools reference entry for PBO build. Use it in the Which DayZ Tools utility to use and when area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Wrong or missing PBO content belongs to the Which DayZ Tools utility to use and when area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Which DayZ Tools utility to use and when / PBO build

Build fails

PBO build

Build fails is a DayZ Tools reference entry for PBO build. Use it in the Which DayZ Tools utility to use and when area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Build fails belongs to the Which DayZ Tools utility to use and when area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the source folder, config.cpp, Addon Builder output and build log.
  • Keep work files, built PBOs and signed release files clearly separated.
Minimal pre-publish checklist / Modding reference

Minimal pre-publish checklist

Modding reference

Minimal pre-publish checklist is a DayZ Tools reference entry for Modding reference. Use it in the Minimal pre-publish checklist area to check paths, files, build output, signatures or Workshop steps before publishing.

Detalhes

Purpose

  • Minimal pre-publish checklist belongs to the Minimal pre-publish checklist area and helps place the correct DayZ Tools workflow step.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

Armor class felepites es orokles

Armor config

Armor class felepites es orokles is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgVehicles
Detalhes

Purpose

  • Armor class felepites es orokles belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgVehicles.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

Inventory slot, itemInfo es ClothingTypes

Armor config

Inventory slot, itemInfo es ClothingTypes is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp model.cfg Object Builder
Detalhes

Purpose

  • Inventory slot, itemInfo es ClothingTypes belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, model.cfg, Object Builder.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

Attachment slotok, proxyk es memory pointok

Armor config

Attachment slotok, proxyk es memory pointok is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp Object Builder
Detalhes

Purpose

  • Attachment slotok, proxyk es memory pointok belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, Object Builder.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

itemSize, itemsCargoSize, count es varQuantity

Armor config

itemSize, itemsCargoSize, count es varQuantity is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgVehicles CfgMagazines
Detalhes

Purpose

  • itemSize, itemsCargoSize, count es varQuantity belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgVehicles, CfgMagazines.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

Weight, heatIsolation, wetness es repair balance

Armor config

Weight, heatIsolation, wetness es repair balance is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp
Detalhes

Purpose

  • Weight, heatIsolation, wetness es repair balance belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

Hidden selections, texturak es materialok

Armor config

Hidden selections, texturak es materialok is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp TexView Object Builder
Detalhes

Purpose

  • Hidden selections, texturak es materialok belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, TexView, Object Builder.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Armor config

DamageSystem, hitpoints es GlobalArmor damage szorzok

Armor config

DamageSystem, hitpoints es GlobalArmor damage szorzok is a DayZ Tools reference entry for Armor config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp DamageSystem
Detalhes

Purpose

  • DamageSystem, hitpoints es GlobalArmor damage szorzok belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, DamageSystem.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Customer config PBO

Customer-editable armor config PBO

Customer config PBO

Customer-editable armor config PBO is a DayZ Tools reference entry for Customer config PBO. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgPatches CfgVehicles
Detalhes

Purpose

  • Customer-editable armor config PBO belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgPatches, CfgVehicles.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Mutant / creature config

Leny es infected HP, armor es sebzes balance

Mutant / creature config

Leny es infected HP, armor es sebzes balance is a DayZ Tools reference entry for Mutant / creature config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgAmmo events.xml types.xml
Detalhes

Purpose

  • Leny es infected HP, armor es sebzes balance belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgAmmo, events.xml, types.xml.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Weapon config

Fegyver config alapok CfgWeapons alatt

Weapon config

Fegyver config alapok CfgWeapons alatt is a DayZ Tools reference entry for Weapon config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgWeapons
Detalhes

Purpose

  • Fegyver config alapok CfgWeapons alatt belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgWeapons.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Weapon config

Fegyver ammo, magazin es attachment slotok

Weapon config

Fegyver ammo, magazin es attachment slotok is a DayZ Tools reference entry for Weapon config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgWeapons CfgMagazines
Detalhes

Purpose

  • Fegyver ammo, magazin es attachment slotok belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgWeapons, CfgMagazines.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
Modder config.cpp knowledge base / Weapon config

Fegyver sebzes es CfgAmmo kapcsolat

Weapon config

Fegyver sebzes es CfgAmmo kapcsolat is a DayZ Tools reference entry for Weapon config. Use it in the Modder config.cpp knowledge base area to check paths, files, build output, signatures or Workshop steps before publishing.

config.cpp CfgAmmo
Detalhes

Purpose

  • Fegyver sebzes es CfgAmmo kapcsolat belongs to the Modder config.cpp knowledge base area and helps place the correct DayZ Tools workflow step.
  • Related tool or path: config.cpp, CfgAmmo.

Practical checks

  • Check the relevant paths, source files and tool outputs.
  • After a failed run, read the newest logs first.
FAQ

Frequently asked questions about DayZ Tools and PBOs

DayZ modding
When is PboViewer enough, and when do I need Addon Builder?

PboViewer is useful for quick inspection, listing, unpacking and simple tests. For a public DayZ mod release, keep Addon Builder/Binarize, signing, .bisign and .bikey checks in the workflow.

Does PboViewer replace BankRev?

Not necessarily. BankRev belongs to the DayZ Tools environment, while PboViewer is an external cross-platform alternative. Both are mainly useful for checking and analyzing PBO files.

Can I unpack another mod author's PBO?

Technically this is often possible, but use it only for troubleshooting, dependency checks or learning. Do not reuse or republish someone else's mod content without permission.

Why does a PBO need to be signed?

With verifySignatures enabled, the server checks whether the PBO, .bisign and server-side .bikey match. Missing or wrong signatures can cause signature, modified-data or PBO-mismatch kicks.

What should I check before a Workshop or server release?

Check config.cpp, requiredAddons, folder structure, PBO content, .bisign, the .bikey in the server keys folder, old deploy files and fresh client/server logs.

What do packFolder, unpackFolder and listFiles mean?

packFolder creates a PBO from a folder, unpackFolder extracts a PBO, and listFiles lists the PBO content without forcing you to browse everything manually.

What if the PBO builds, but the mod does not work?

Common causes are wrong paths, missing requiredAddons, old PBO/bisign files, missing .bikey, wrong server launch parameters or fresh script/config errors in the logs.

Should I use PboViewer for the final build?

For testing and inspection, yes. For a final DayZ mod release, the conservative workflow is Addon Builder/Binarize, DSUtils signing, then release PBO and signature verification.