36 current knowledge base matches
These cards are selected from the existing knowledge base data, with no new technical content added.
A quick map of how central economy files depend on each other.
types.xml
events.xml
globals.xml
economy.xml
Existing editable values
economy.xml turns economy systems on or off.
globals.xml global limits and cleanup constants.
types.xml item population and spawn filters.
events.xml dynamic event population and event children.
How cleanup-related values decide when bodies, ruined items, dropped loot and event objects disappear.
globals.xml
types.xml
Existing editable values
CleanupLifetimeDeadPlayer dead player body cleanup time.
CleanupLifetimeRuined ruined item cleanup time.
CleanupLifetimeDeadAnimal dead animal cleanup time when present.
types.xml lifetime item cleanup if untouched.
Dynamic events / Mission db
Defines dynamic event behavior such as vehicle spawns, infected groups, animals, wrecks and other event-driven objects.
mpmissions\dayzOffline.*\db\events.xml
Existing editable values
nominal, min, max event population targets.
lifetime, restock, saferadius timing and spacing.
active enables or disables the event.
children objects spawned by the event.
Loot economy / Mission db
Defines loot classes and central economy values: how many items can exist, where they spawn, and how they respawn.
mpmissions\dayzOffline.*\db\types.xml
Existing editable values
nominal target amount in the economy.
min minimum amount before respawn pressure increases.
lifetime seconds before abandoned item cleanup.
restock delay before restocking.
Loot economy / Mission custom db
Optional custom economy files used to keep modded or server-specific loot separate from vanilla `types.xml`.
mpmissions\dayzOffline.*\db\types_user.xml
mpmissions\dayzOffline.*\custom\*.xml
Existing editable values
type name custom item classname.
nominal, min, lifetime same meaning as `types.xml`.
category, usage, value spawn filters.
cfgeconomycore.xml file registration required if the file is outside the default loaded set.
Mission structure / Mission db
Core central economy folder. Contains most files that control loot, events, globals, messages and economy switches.
mpmissions\dayzOffline.*\db
Existing editable values
types.xml item loot definitions.
events.xml dynamic event definitions.
globals.xml global economy constants.
economy.xml high-level economy toggles.
Launcher workflow / Editor
Use the Loot Editor to inspect and edit item economy values through the launcher instead of hand-editing XML.
types.xml
cfgeconomycore.xml
mod economy XML
Existing editable values
Loot sources browse mission and mod economy XML sources.
Add to server add a mod loot source to the server economy when supported.
Enable/disable economy entry toggle managed economy entries.
nominal/min/lifetime/restock edit core item population values.
Global central economy constants. Controls high-level behavior for cleanup, spawn limits and economy timing.
mpmissions\dayzOffline.*\db\globals.xml
Existing editable values
CleanupLifetimeDeadPlayer, CleanupLifetimeRuined cleanup timing.
AnimalMaxCount, ZombieMaxCount broad AI population caps.
LootProxyPlacement loot placement behavior.
RestartSpawn economy behavior after restart.
Persistence / Mission storage
Explains when a normal restart is enough and when persistence cleanup is needed for economy changes to be visible.
db\*.xml
storage_1
Existing editable values
restart reloads XML and scripts.
storage cleanup removes persisted world state that may still hold old items.
full wipe resets players, bases, vehicles and world economy.
world wipe resets world objects while preserving players if handled carefully.
Loot economy / Mission db
Count flags decide what existing items are counted toward nominal/min limits. These flags strongly affect rare loot availability.
types.xml
Existing editable values
count_in_map=1 items lying in the world count against the economy target.
count_in_player=1 items carried by online/offline players count against the economy target.
count_in_cargo=1 items inside inventory cargo count against the target.
count_in_hoarder=1 items stored in tents, barrels or containers count against the target.
Derived workflow / Mission db
Explains the complete condition chain for a custom DayZ event to actually appear in-game.
events.xml
cfgeventspawns.xml
cfgeventgroups.xml
cfgspawnabletypes.xml
Existing editable values
events.xml event name defines the event and population target. This is the main switchboard.
active=1 the event must be enabled.
nominal/min/max decides how many event instances the economy wants.
child type defines what object/classname the event creates.
Troubleshooting / Mission db
Step-by-step knowledge for diagnosing why an item configured in `types.xml` does not appear in-game.
types.xml
mapgroupproto.xml
cfglimitsdefinition.xml
storage_1
Existing editable values
type name must match a real classname from vanilla or loaded mods.
nominal > 0 item needs a target population above zero.
lifetime > 0 item must live long enough to be found.
category/usage/value must match valid names and supported map groups.
Vehicle spawning is split across multiple files. `events.xml` controls population, `cfgeventspawns.xml` controls coordinates, and `cfgspawnabletypes.xml` controls parts/cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
events.xml nominal/min/max how many vehicles the economy tries to keep active.
events.xml child type actual vehicle classname, for example a car or truck class.
cfgeventspawns.xml pos possible world coordinates for the vehicle event.
cfgspawnabletypes.xml attachments wheels, doors, battery, spark plug and other parts.
Complex workflow / Mission db
Complete path for making a modded item spawn naturally in the world.
-mod=
types.xml
cfgeconomycore.xml
mapgroupproto.xml
Existing editable values
-mod load the mod that defines the item classname.
keys/*.bikey add the mod key for signature verification.
types.xml type name add exact classname.
nominal/min/lifetime/restock configure population and cleanup.
Complex workflow / Mission files
Tunes base building rules, required materials and persistence cleanup balance.
cfggameplay.json
types.xml
globals.xml
storage_1
Existing editable values
cfggameplay.json BaseBuildingData placement/building restrictions.
types.xml nails, planks, tools, tents, barrels and storage item availability.
lifetime cleanup timing for base/storage objects.
count_in_hoarder whether stored items affect loot economy.
Complex workflow / Mission db
Balances raiding by changing availability of explosives, ammo, tools and base damage rules.
types.xml
cfggameplay.json
globals.xml
Existing editable values
types.xml explosives nominal/min/lifetime for grenades, claymores or modded raid tools.
types.xml ammo/tools saws, lockpicks, ammo and repair tools.
usage/value controls where raid items spawn.
cfggameplay.json BaseBuildingData damage/placement rules when supported.
Complex workflow / Mission db
Complete multi-file workflow for adding or tuning car spawns through the central economy.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
events.xml create or edit the vehicle event. Set `nominal`, `min`, `max`, `active=1`, event `position`, spacing and child vehicle classname.
cfgeventspawns.xml add spawn coordinates for the exact event name. Without positions, fixed vehicle events cannot appear.
cfgspawnabletypes.xml configure vehicle attachments such as wheels, doors, hood, trunk, battery, radiator and spark plug.
cfgspawnabletypes.xml cargo configure inventory items that can appear inside the car.
Detailed explanation of `ce` folder registration. This controls which extra economy folders and XML files are loaded.
cfgeconomycore.xml
Existing editable values
ce folder folder path relative to the mission root.
file name XML file to load from that folder.
type economy file type such as types, events, globals or spawnabletypes.
load order custom files can override or extend behavior depending on how the mission loads them.
Loot economy / Mission db
Defines the valid names for categories, usages, values and tags used by `types.xml` and economy placement.
mpmissions\dayzOffline.*\db\cfglimitsdefinition.xml
Existing editable values
categories/category name item category labels such as weapons, clothes, food or tools.
usageflags/usage name location usage labels such as Military, Police, Farm or Hunting.
valueflags/value name loot tier labels such as Tier1, Tier2, Tier3 or Tier4.
tags/tag name extra spawn tags referenced by loot positions or map groups.
Loot economy / Mission root
Reusable random selection pools. Other economy files can reference presets so one logical group can randomly choose from many items.
mpmissions\dayzOffline.*\cfgrandompresets.xml
Existing editable values
cargo preset reusable cargo set for containers, infected or event rewards.
attachments preset reusable attachment set for weapons and clothing.
chance probability that a preset or child item is selected.
name preset identifier referenced by `cfgspawnabletypes.xml` or event children.
Loot economy / Mission root
Explains how `cfgspawnabletypes.xml` uses preset names from `cfgrandompresets.xml` to avoid repeating large cargo or attachment lists.
cfgspawnabletypes.xml
cfgrandompresets.xml
Existing editable values
preset name of a reusable random preset.
attachments preset selected for weapon or clothing attachments.
cargo preset selected for inventory contents.
chance chance to apply that preset.
Loot economy / Mission root
Controls attachments and cargo that can spawn inside or on complex items, weapons, clothing and containers.
mpmissions\dayzOffline.*\cfgspawnabletypes.xml
Existing editable values
attachments possible attached parts.
cargo possible inventory contents.
chance probability for a group or item.
preset reusable spawn groups.
Persistence / Mission storage
A wipe resets stored world state. Used after major economy changes, map changes, broken vehicle state or corrupted persistence.
mpmissions\dayzOffline.*\storage_1
mpmissions\dayzOffline.*\storage_*
Existing editable values
storage_1/data world objects, loot and base persistence chunks.
storage_1/players.db player character persistence.
storage_1/vehicles.bin vehicle state when present.
storage_1/economy.bin central economy runtime state when present.
Turns central economy systems on or off, including dynamic and static economy behavior.
mpmissions\dayzOffline.*\db\economy.xml
Existing editable values
dynamic enables dynamic loot economy.
animals, zombies, vehicles feature economy toggles.
randoms random preset handling.
Loot economy / Mission db
Explains how loot classification works. `category` describes item type, `usage` describes allowed places, and `value` often represents loot tier.
types.xml
cfglimitsdefinition.xml
mapgroupproto.xml
Existing editable values
category name broad item family such as weapons, food, tools, clothes or containers.
usage name map usage area such as Military, Police, Medic, Village, Town, Farm or Hunting.
value name loot tier or rarity band such as Tier1 through Tier4.
mapgroupproto usage building or object usage that must match the item usage.
Derived workflow / Mission db
Explains how a reward crate, airdrop-style object or custom container event is built from event population plus container cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
events.xml event population, active switch, lifetime and container child classname.
cfgeventspawns.xml fixed possible drop/crate positions when using coordinate-based placement.
cfgspawnabletypes.xml cargo groups for the crate/container classname.
cfgrandompresets.xml reusable random loot pools for crate cargo.
Complex workflow / Mission db
Detailed workflow for adding a modded vehicle so it loads, spawns, has parts and lets players join.
-mod=
keys\*.bikey
events.xml
cfgeventspawns.xml
Existing editable values
-mod=@VehicleMod clients need the vehicle mod because the asset is visible and drivable.
keys/*.bikey copy the mod key to the DayZ server install `keys` folder.
events.xml add an event with the vehicle classname as child.
cfgeventspawns.xml add coordinates for that exact event name.
Complex workflow / Mission db
Creates a dynamic loot crate, supply box or custom container event with configured cargo.
events.xml
cfgeventspawns.xml
cfgspawnabletypes.xml
types.xml
Existing editable values
events.xml create event with crate/container child classname.
cfgeventspawns.xml add spawn coordinates for crate locations.
cfgspawnabletypes.xml add cargo groups for the crate classname.
cargo chance controls whether cargo groups appear.
Complex workflow / Mission db
Tunes survival difficulty through food loot, animal spawns and cleanup/population settings.
types.xml
events.xml
env\animal_territories.xml
globals.xml
Existing editable values
types.xml food canned food, fruit, tools and cooking items.
types.xml water containers bottles, canteens and purification items.
animal territories huntable animal availability.
events.xml animal events animal population if event-driven.
Complex workflow / Mission db
Balances military weapons, ammo and equipment across tiers and military areas.
types.xml
mapgroupproto.xml
cfglimitsdefinition.xml
storage_1
Existing editable values
types.xml nominal/min target counts for weapons and ammo.
usage=Military restricts items to military-capable loot groups.
value=Tier* controls tier distribution when map groups support tiers.
count_in_player/hoarder controls whether stashed weapons block spawns.
Complex workflow / Mission root
Controls whether spawned vehicles are nearly complete, damaged, missing parts, or stocked with cargo.
cfgspawnabletypes.xml
events.xml
types.xml
Existing editable values
cfgspawnabletypes attachments list every possible attached part.
chance higher chance means that part appears more often.
healthMin, healthMax controls damaged vs pristine parts when supported.
cargo items inside the vehicle inventory.
Registers economy XML files and mod economy folders so the mission can load additional loot definitions.
mpmissions\dayzOffline.*\cfgeconomycore.xml
Existing editable values
ce folder economy folder registration.
file name XML file included in central economy.
type economy file purpose.
Dynamic events / Mission root
Defines grouped spawn compositions for dynamic events. Used when one event should spawn several objects together as a layout.
mpmissions\dayzOffline.*\cfgeventgroups.xml
Existing editable values
group name group identifier referenced by an event or event spawn.
child type classname spawned as part of the group.
pos local offset from the group center.
rpy local rotation for the child object.
Economy cleanup / Mission db
List of objects ignored by central economy cleanup or persistence processing.
mpmissions\dayzOffline.*\db\cfgignorelist.xml
Existing editable values
type name classname excluded from normal cleanup handling.
commented entries useful for temporarily testing cleanup behavior without deleting the note.
Persistence / Mission storage and profiles
Clear checklist for performing a real wipe, including DayZ storage and mod-created profile state.
storage_1
storage_*
profiles
config\serverDZ.cfg
Existing editable values
Stop server never wipe while the process is running.
Backup back up mission folder, storage and profiles first.
storage_1/storage_* delete or archive DayZ world/player/economy persistence according to wipe type.
profiles mod state inspect and remove mod-created save files that are not pure config.
Dynamic events / Mission db
Explains spacing controls that prevent events from spawning too close to players, other events or unsafe positions.
events.xml
Existing editable values
saferadius distance from players or unsafe areas depending on event type.
distanceradius spacing from similar events.
cleanupradius area checked during cleanup when present.
player player proximity behavior when present.